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Cotala Studios

Warfare Limit Control Points

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In the singleplayer mission "Bear Rising", the Warfare only uses part of the map. I wanted to know how to do this. I spent over 2 hours dissecting the various parts of the mission, and another 30 minutes scouring the internet for a solution to no avail. So now I must ask if anyone has a solution.

To make it clear, what I want is to be able to place my own capture points through the game logic (i know how to do this), then get the Warfare module to use only those points (I don't know how to do this).

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Ok decompile the mission you want then tell me which one it is and I'll take a look and see if I can't help you.

From what I see in your post you basically want to change the captureable cities in the mission correct?

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Yes, I have a list of custom cities and I want only those cities to appear as targets.

the BIS mission i'm using as a model

http://www.filefactory.com/file/b35hhbe/n/SP_BearRising.Chernarus.rar

the mission i'm making

http://www.filefactory.com/file/b35hhb5/n/RCC_3a03_20The_20Vybor_20Ring.Chernarus.rar

thank you

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This might be worth a try:

Place a rectangular marker named "BIS_WF_InitRegion0". (I don't know if it has to be rectangular but it is in the examples I've seen).

The warfare module will only use default points within that area plus editor placed logics that are synced. So if you only want your hand placed points to be used, place that marker off in a corner that covers no standard points.

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