cream-t 10 Posted August 28, 2010 hi, title says it all. I think not without scripting loadout. Not a editing/scripting question yet. ta Share this post Link to post Share on other sites
santafee 10 Posted August 28, 2010 if you wannna request a specific type of artillery, you can do it with the SOM Module. sadly theres a speech bug introduced with OA, so the sound samples only play particular. still its the best solution for any kind of request 1. Immediate suppression, high explosive - Fire 10 rounds as fast as the battery can. 2. Immediate smoke - Fire 6 smoke shells. 3. Immediate suppression, Willie Pete - Same as Immediate HE, but with WP. 4. Illumination mission - One flare munition every 10 seconds for 3 minutes. 5. LASER - Fire two laser guided HE shells. 6. SADARM – Stagger three SADARMs ten seconds apart. 7. HE Fire For Effect - Bombard with continuous HE for one minute. 8. WP Fire For Effect – Bombard with continuous WP for one minute. 9. Adjust fire - Fire two HE rounds at the target. http://community.bistudio.com/wiki/SOM btw, i hope a BIS Dev reads this and getting a fix for the speech samples in the next betas;-)! Share this post Link to post Share on other sites
cream-t 10 Posted August 28, 2010 yer used SOM module in my first mission. Guess i'll stick with that. (Also shame gunner/static unit has to be in same group.) Share this post Link to post Share on other sites