Aculaud 0 Posted April 28, 2002 Iv noticed that when a unit is preforming an animation and you kill it, it doesnt change. It just stands there all bloodied up still preforming the animation. You can counter this with a Not(alive unit) - unit switchmove "death animation" trigger, but i need to know something: Is there a way to write a trigger that will simply make a unit abort his animation and go back to normal? Share this post Link to post Share on other sites
IceFire 0 Posted April 28, 2002 I was actually wondering about that. Like when you snipe an officer who is using binocs. I get a head shot in, and then he puts his binoculars carefully back into his pocket and dies. Share this post Link to post Share on other sites
LordZach 0 Posted April 28, 2002 i've slaughtered guys standing at attention and they just stood there normally with a bloody face also if you kill a driver when he's in safe mode when you hop in he will be ejected like he's alive, sling his rifle onto his back, and then fall Share this post Link to post Share on other sites
Aculaud 0 Posted April 28, 2002 I figured it out, actually. You use a trigger like this. Condition - not(alive unit name) Activation - unit name switchmove "objnull" Share this post Link to post Share on other sites