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Aculaud

I'm having fun with player animations...

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Iv noticed that when a unit is preforming an animation and you kill it, it doesnt change. It just stands there all bloodied up still preforming the animation. You can counter this with a Not(alive unit) - unit switchmove "death animation" trigger, but i need to know something:

Is there a way to write a trigger that will simply make a unit abort his animation and go back to normal?

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I was actually wondering about that. Like when you snipe an officer who is using binocs. I get a head shot in, and then he puts his binoculars carefully back into his pocket and dies.

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i've slaughtered guys standing at attention and they just stood there normally with a bloody face biggrin.gif

also if you kill a driver when he's in safe mode when you hop in he will be ejected like he's alive, sling his rifle onto his back, and then fall

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I figured it out, actually. You use a trigger like this.

Condition - not(alive unit name)

Activation - unit name switchmove "objnull"

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