fideco 1 Posted August 11, 2010 Does anyone know if in "class CfgAiSkill" as below is possible to set a working multiplier of 1? aimingAccuracy[] = {0, 0, 1, 1}; aimingShake[] = {0, 0, 1, 1}; aimingSpeed[] = {0, 0.5, 1, 1}; etc etc. Let's say for example aimingSpeed[] = {0, 1.2, 1, 1.5}; Or is it automatically reset to default maximum value (i supposed to be 1)? Cheers Share this post Link to post Share on other sites
fideco 1 Posted August 12, 2010 Ok, nobody has answered. Clearly some functions are not documented or known. After several test it seems to me that values above "1" are ignored, since i do not notice any difference in AI behavior. Therefore does not work the idea to enhance AI behavior with some values higher than "1". Cheers Share this post Link to post Share on other sites