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Multiplier of 1 in "class CfgAiSkill"

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Does anyone know if in "class CfgAiSkill" as below is possible to set a working multiplier of 1?

aimingAccuracy[] = {0, 0, 1, 1};

aimingShake[] = {0, 0, 1, 1};

aimingSpeed[] = {0, 0.5, 1, 1};

etc etc.

Let's say for example

aimingSpeed[] = {0, 1.2, 1, 1.5};

Or is it automatically reset to default maximum value (i supposed to be 1)?

Cheers

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Ok, nobody has answered.

Clearly some functions are not documented or known.

After several test it seems to me that values above "1" are ignored, since i do not notice any difference in AI behavior.

Therefore does not work the idea to enhance AI behavior with some values higher than "1".

Cheers

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