Jump to content
Sign in to follow this  
cyop

joined unit becomes playable?

Recommended Posts

EDIT: OMG... I just found a couple of more threads. - I tried setPlayable and the 'play CDG', and something else or another.

EDIT: Well, on second thought, the other two threads did not have an answer. (And they are from months ago.) Soooo... how do I take this:

private ["_obj","_caller","_id"];

_npc = _this select 0;

_caller = _this select 1;

_id = _this select 2;

_npc removeAction _id;

[_npc] joinSilent _caller;

and add to it to make the unit playable?

Edited by CyOp

Share this post


Link to post
Share on other sites

Thanks. So, that was the key word... switchable. Let me play with that.

EDIT: kylania, thanks again. I got it. I searched playable till I was blue in the face. I looked through commands in the wiki, but 'switchable' did not catch my eye. Kind of hard to find things some times when a person does not even know what to look for to begin with. :(

Edited by CyOp

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×