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NeoHazard

M1A2 Tusk concerns

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Hi there, I've been spending some time just sandboxing and testing vehicles/weapons and configurations out.

I'm noticing some issues with the M1A2 that I'm not sure are meant to exist or not. I notice that when seated in the loader position you cannot turn in to the hull. I can see this being meant to be this way because of the shield on the turret that would prohibit the closing of the hatch. However, I would imagine that it would be poor design on the tanks part. It would be nice to at least have the 'turn in' command allow you to duck inside to avoid heavy fire. Also while commanding from the loaders position, all of the crew turn out of their respective hatches and cannot be commanded to turn in which leaves everyone vulnerable. I'm wondering if any of this can or will be corrected. Thankyou in advance for your responses. ;)

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I believe you can press Space then 6 to get the option to command turn-in.

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I just took a look at it, no such option in the command menu for me. thx tho. Maybe they'll address this in an update. I'll just stick with the basic M1A1 for now since the A2 is a little risky to be cruising around in until I can secure the crew.

Edited by NeoHazard

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I think you can just go to commanders position, do the turn-in command and then all positions in tank will be turned in, except maybe the loaders position.

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btw, in tank fights, tanks wont shoot the A2 with their cannons because the loader wont/cant turn in...meaning u can kill as many tanks as ammo u hav

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