petz_e 10 Posted August 1, 2010 Hi, I want to fill a AI chopper (with a AI Pilot) with my squad. So, if I create a AI chopper, can I kick out the AI gunners to have more space for my men? Or, the second option, if I create an empty helicopter and fill it with AI Pilot + Co-Pilot, how can I find out the cargo indexes of these two seats (or in general, of any given vehicle)? Just by trial and error or is there a list or file where these indexes are listed? Thanks for any advice. Share this post Link to post Share on other sites
shuko 59 Posted August 1, 2010 pilotGuy moveindriver myHelo; {_x moveincargo myHelo} foreach units myGroup; Transport choppers don't really need co-pilot. It's usually first cargo position though. Share this post Link to post Share on other sites
petz_e 10 Posted August 1, 2010 pilotGuy moveindriver myHelo;{_x moveincargo myHelo} foreach units myGroup; Transport choppers don't really need co-pilot. It's usually first cargo position though. Thank you for the hint. And moveincommander, moveingunner, moveinturret for the other vehicles. Thank you very much. Share this post Link to post Share on other sites