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petz_e

Cargo Indexes or kicking out the gunners of an AI chopper

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Hi,

I want to fill a AI chopper (with a AI Pilot) with my squad. So, if I create a AI chopper, can I kick out the AI gunners to have more space for my men?

Or, the second option, if I create an empty helicopter and fill it with AI Pilot + Co-Pilot, how can I find out the cargo indexes of these two seats (or in general, of any given vehicle)? Just by trial and error or is there a list or file where these indexes are listed?

Thanks for any advice.

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pilotGuy moveindriver myHelo;

{_x moveincargo myHelo} foreach units myGroup;

Transport choppers don't really need co-pilot. It's usually first cargo position though.

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pilotGuy moveindriver myHelo;

{_x moveincargo myHelo} foreach units myGroup;

Transport choppers don't really need co-pilot. It's usually first cargo position though.

Thank you for the hint. And moveincommander, moveingunner, moveinturret for the other vehicles. Thank you very much.

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