Vertexmacht will use this thread to provide information about the future updates to the Creator DLC RC Branch of Global Mobilization - Cold War Germany.
Discussions about recent updates to the Creator DLC RC Branch should happen in the relevant discussion thread:
12-08-2021
Global Mobilization v1.4.6287
New Content:
Added: GE Army M109G
Added: GE Army BrPz1 (Bridgelayer)
Added: GE Army 110mm SF LARS 2
Added: GE Army Lkw 7t mil gl - Container
Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery)
Added: DK Army M109
Added: DK Army BrPz1 (Bridgelayer)
Added: GC Army 2S1
Added: GC Army BM-21
Added: GC Army 2P16
Added: PL Army 2S1
Added: PL Army BM-21
Added: PL Army 2P16
Added: BrPz1 Bridge
Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS)
Added: 155mm DM602 ICM Howitzer Ammunition (also available via Zeus FS)
Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS)
Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS)
Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS)
Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS)
Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS)
Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS)
Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS)
Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition
Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS)
Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS)
Added: 3R9 SRBM with HE Frag (also available via Zeus FS)
Added: Laiktika PLC3A camera (Functions as Binocular)
Added: Sunglasses (West German Army issue)
Added: 5.56x45 M196 Ball-T ammunition
Added: DM1233 AT-2 AT mine
Added: PFM1 AP mine
Added: PTM3 AT Mine
Added: Ammo supply variant of the ACE II shelter
Added: Ammo supply variant of the LAK shelter
Added: Luftwaffe Rank Insignia to West German Units
Added: New ZEUS module to Change Vehicle Loadout (Ammo)
Added: Coop 04 Ninjas
Added: SC 16 Warlords (Klinze) (Summer & Winter versions)
Added: SC 16 Warlords (Rennau) (Summer & Winter versions)
Added: SC 16 Warlords (Velpke) (Summer & Winter versions)
Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions)
Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions)
Added: SC 16 Warlords (Western Half) (Summer & Winter versions)
Added: Small Shell Heap 122mm
Added: Large Shell Heap 122mm
Added: 155mm Shells on pallets
Added: Various small, medium, and large ammo box constellations as new objects
Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions
Content Changes:
Changed: East and West German tents can now enable a medical symbol
Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging.
Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges.
Changed: AI path points to Tent 5x5m
Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1"
Changed: 100mm D10T Reload sound
Changed: 105mm L7 Reload sound
Changed: 73mm 2A28 Autoloader reload sound
Changed: 76mm D56T Reload sound
Changed: GSSZ 70 fence elements placeable in the editor
Changed: colorOutside parameters to Weferlingen outsideTerrain config classes
Changed: affectedByWind config entry to flare base class (2.04 compatibility)
Changed: Adjusted Ballistic and Flak Vest protection classifications
Changed: All "Flatbed" truck variants have platform cover hidden by default now
Changed: BTR60 transport capacity increased to 8 (not including FFV positions)
Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing.
Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law")
Changed: Color of SPG-9 propellant charge from grey to green
Changed: Enabled scenario parameters in GM ZEUS missions
Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets.
Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment
Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn
Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn
Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn
Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets
Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets
Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of the enemy garrison to use SPz 1A2
Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise, it remains equipped.
Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected
Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal
Changed: GE SF Squad Leader Handgun (P1 -> P2A1)
Changed: GM M16/C7 rifles now accept the large capacity base-game magazines
Changed: Refactored GM recoil into base class gm_recoil_base
Changed: Firearm recoil overhaul (standalone classes)
Changed: KPz1 Loader default position changed to turned out on the AA MG
Changed: T-55 Loader default position changed to turned out on the AA MG
Changed: M16A1 default magazine changed to 20rnd M193 Ball
Changed: M2 AI dispersion increased
Changed: M2 Cursor Type
Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it)
Changed: Adjusted M62 shape slightly to be wider
Changed: SEM35 Backpack can now be retextured
Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1
Changed: Service Branch color for West German Armored Recon is now more golden/orange
Changed: Shell config refactor
Changed: Truck 5t, 10t crew proxy optimization
Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing)
Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource)
Content Fixes:
Fixed: "None" service branch can now be selected for GE and GC units.
Fixed: 23x115mm NS-23 ammo had the wrong initspeed configured in their magazine
Fixed: 25x152mm ammo magazines had initspeed to high
Fixed: BMP1 Maljutka reload animationsource
Fixed: BPz2 gunner view No mirror surface visible in the mirror
Fixed: BTR60 front row cargo seats are now useable
Fixed: Beacon lights no longer remain turned on when the vehicle gets destroyed
Fixed: Displayname of civilian Ural truck
Fixed: East German white smokeshell now has white smokeshell model and preview image
Fixed: F (Yellow) formation insignia now listed with the other F formation insignias
Fixed: G3 reload mag + isempty bolt pokes out of weapon
Fixed: G3 rifles no longer have dirt hit effect when shot at
Fixed: G36 can no longer be penetrated by small caliber arms
Fixed: G36 reload mag + isempty bolt pokes out of weapon
Fixed: GE Military Police vest no longer clips with GE 90s uniform
Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open
Fixed: Typ 1200 Interior sounds
Fixed: K125 was not able to adjust the license plates
Fixed: KPz1A3 coaxial MG3 muzzle flash offset
Fixed: KPz1A3 wreck shadowlod artifacts on the barrel
Fixed: KPz1a5 turret camo net not able to change textures
Fixed: M113A1DK had crosshair not the following aim in 3rd person view
Fixed: MG3 vehicle variant missing polygon
Fixed: MG3 vehicle weapons removed lockability
Fixed: MN111 popup when disarming the mine
Fixed: Odometer now has random starting value again
Fixed: P601 broken wheel hub mesh
Fixed: P601 mirrored nation insignia on the left
Fixed: PNMK useraction for Trimvane not functional
Fixed: PT76 shadowlod bug on gunner hatch
Fixed: RPT message created by water barrier fence objects
Fixed: SG5 smg no longer have dirt hit effect when shot at the gun
Fixed: SG5SD full auto was missing interior shot tail sounds
Fixed: SPz1 wreck and camo net are not able to change textures
Fixed: Skot inverted door_2_1 animation
Fixed: T55 camo net not able to change textures
Fixed: T55 variants all shared the same arsenal/garage image
Fixed: Texture artifact on East German Field Service Uniform
Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle
Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present)
Fixed: Ural 375D cargo wreck shadowlod
Fixed: Ural 4320 Cargo last lod UV
Fixed: Winter GE SF Grenadier had the wrong editor preview picture
Fixed: Wrong radio reporting name ("namesound") assigned to SPz1
Fixed: ZSU23-4 gun memorypoints not correctly aligned
Fixed: Ural 4320 civilian variant, removed winch, and camo net customization option
Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in the virtual garage
Fixed: C79 geometry holes in the lens
Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person
Fixed: GSSZ70 fence and pole missing preview images added
Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod
Fixed: Truck gel. 5 MP canister removed from wreck shadow lod