12-08-2021   Global Mobilization v1.4.6287   New Content:   Added: GE Army M109G Added: GE Army BrPz1 (Bridgelayer) Added: GE Army 110mm SF LARS 2 Added: GE Army Lkw 7t mil gl - Container  Added: GE Army Lkw 10t mil gl Ammo Truck (Artillery) Added: DK Army M109 Added: DK Army BrPz1 (Bridgelayer) Added: GC Army 2S1 Added: GC Army BM-21 Added: GC Army 2P16 Added: PL Army 2S1 Added: PL Army BM-21 Added: PL Army 2P16 Added: BrPz1 Bridge   Added: 155mm M107, M795, DM21, DM111 HE-Frag Howitzer Ammunition (also available via Zeus FS) Added: 155mm DM602 ICM  Howitzer Ammunition (also available via Zeus FS) Added: 155mm M116, M110, DM105 Smoke Howitzer Ammunition (also available via Zeus FS) Added: 155mm M485, DM106 Illumination Howitzer Ammunition (also available via Zeus FS)   Added: 110mm DM21 HE-Frag MLRS Ammunition (also available via Zeus FS) Added: 110mm DM602 ICM MLRS Ammunition (also available via Zeus FS) Added: 110mm DM711 AT-2 Mine MLRS Ammunition (also available via Zeus FS) Added: 110mm DM15 Smoke MLRS Ammunition (also available via Zeus FS)   Added: 122mm OF-462, 3OF56 HE-Frag Howitzer Ammunition (also available via Zeus FS) Added: 122mm D462 Smoke Howitzer Ammunition (also available via Zeus FS) Added: 122mm S463 Illumination Howitzer Ammunition (also available via Zeus FS) Added: 122mm BK6M, BK13 HEAT Howitzer Ammunition   Added: 122mm 9M22U HE-Frag MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M43 Smoke MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M218 ICM MLRS Ammunition (also available via Zeus FS) Added: 122mm 9M28K, 9M22K Mine MLRS Ammunition (also available via Zeus FS)   Added: 3R9 SRBM with HE Frag (also available via Zeus FS)   Added: Laiktika PLC3A camera (Functions as Binocular) Added: Sunglasses (West German Army issue)   Added: 5.56x45 M196 Ball-T ammunition Added: DM1233 AT-2 AT mine Added: PFM1 AP mine Added: PTM3 AT Mine   Added: Ammo supply variant of the ACE II shelter Added: Ammo supply variant of the LAK shelter   Added: Luftwaffe Rank Insignia to West German Units   Added: New ZEUS module to Change Vehicle Loadout (Ammo)   Added: Coop 04 Ninjas Added: SC 16 Warlords (Klinze) (Summer & Winter versions) Added: SC 16 Warlords (Rennau) (Summer & Winter versions) Added: SC 16 Warlords (Velpke) (Summer & Winter versions) Added: SC 16 Warlords (Groß Twülpstedt) (Summer & Winter versions) Added: SC 16 Warlords (Eastern Half) (Summer & Winter versions) Added: SC 16 Warlords (Western Half) (Summer & Winter versions)   Added: Small Shell Heap 122mm Added: Large Shell Heap 122mm Added: 155mm Shells on pallets Added: Various small, medium, and large ammo box constellations as new objects Added: Basic Weapons, Basic Ammo, Supply Box, and Weapon Cache objects for all GM Factions   Content Changes:   Changed: East and West German tents can now enable a medical symbol Changed: Introduced 2.06 steam tag context for Workshop Scenario and DLC tagging. Changed: Introduced Advanced Hint in Tank Missions to inform about Column formation that helps with navigating bridges. Changed: AI path points to Tent 5x5m Changed naming of East German ZSU-23-4-V1 to follow the correct naming scheme for East German vehicles: "Fla-SFL 23-4V1" Changed: 100mm D10T Reload sound Changed: 105mm L7 Reload sound Changed: 73mm 2A28 Autoloader reload sound Changed: 76mm D56T Reload sound Changed: GSSZ 70 fence elements placeable in the editor Changed: colorOutside parameters to Weferlingen outsideTerrain config classes Changed: affectedByWind config entry to flare base class (2.04 compatibility) Changed: Adjusted Ballistic and Flak Vest protection classifications Changed: All "Flatbed" truck variants have platform cover hidden by default now Changed: BTR60 transport capacity increased to 8 (not including FFV positions) Changed: Campaign AI squadmates are now knocked out for some time when hit by the enemy instead of absorbing the bullet and continuing. Changed: Campaign Missions "All Cats Are Grey by Night", "No Smoke Without Fire" and "The More the Merrier" now have the option to play at reduced difficulty without AI tank support. (Does not affect the tank mission "Murphy's Law") Changed: Color of SPG-9 propellant charge from grey to green Changed: Enabled scenario parameters in GM ZEUS missions Changed: Coop 06 Magnetized (Summer/Winter): Players are now West German Special Forces. Reworked Enemy Compound garrison with new assets. Changed: Coop 06 Radio Bahrdorf (Summer/Winter): Introduced 30 seconds respawn, reworked mission end logic, converted players to East German Special forces and equipment Changed: Coop 08 Cleanup (Summer/Winter): Introduced 30 seconds respawn Changed: Coop 08 Rainy/Snowy Day: Introduced 30 seconds respawn Changed: Coop 08 Scrap Drive: Introduced 30 seconds respawn Changed: Coop 10 Danish Lies(Summer/Winter): Introduced 60 second respawn, changed players over to Denmark '90s assets Changed: Coop 12 Downhill (Summer/Winter): Introduced 30 second respawn, changed composition of enemy waves to also use new assets Changed: COOP 22 Pressing Matters (Summer/Winter): Introduced 60 seconds respawn, changed composition of the enemy garrison to use SPz 1A2 Changed: Coop 12 The Pit: Introduced 60 second respawnChanged: Disposable weapons are dropped from inventory when the user switches to another weapon within 10 seconds after firing it. Otherwise, it remains equipped. Changed: G3 now ranged to 100 by default, so that it starts with the open sight selected Changed: GE 80s Vests "Gear, Leader, SMG" and "Gear, SMG" now selectable in Arsenal Changed: GE SF Squad Leader Handgun (P1 -> P2A1) Changed: GM M16/C7 rifles now accept the large capacity base-game magazines Changed: Refactored GM recoil into base class gm_recoil_base Changed: Firearm recoil overhaul (standalone classes) Changed: KPz1 Loader default position changed to turned out on the AA MG  Changed: T-55 Loader default position changed to turned out on the AA MG Changed: M16A1 default magazine changed to 20rnd M193 Ball Changed: M2 AI dispersion increased Changed: M2 Cursor Type Changed: Removed ability to set "Service Branch" for East German Field Service Uniform soldiers. (Dress Uniform still allows it) Changed: Adjusted M62 shape slightly to be wider Changed: SEM35 Backpack can now be retextured Changed: SG5 and SG5SD Mass reduced to 2.6 and 3.1 Changed: Service Branch color for West German Armored Recon is now more golden/orange Changed: Shell config refactor Changed: Truck 5t, 10t crew proxy optimization Changed: TypicalSpeed of rifle ammo increased to match Vanilla values (damage balancing) Changed: General side mirror animations unified/simplified (folding and unfolding mirrors is now controlled through the “mirror_source” animationsource)   Content Fixes:   Fixed: "None" service branch can now be selected for GE and GC units. Fixed: 23x115mm NS-23 ammo had the wrong initspeed configured in their magazine Fixed: 25x152mm ammo magazines had initspeed to high Fixed: BMP1 Maljutka reload animationsource Fixed: BPz2 gunner view No mirror surface visible in the mirror Fixed: BTR60 front row cargo seats are now useable Fixed: Beacon lights no longer remain turned on when the vehicle gets destroyed Fixed: Displayname of civilian Ural truck Fixed: East German white smokeshell now has white smokeshell model and preview image Fixed: F (Yellow) formation insignia now listed with the other F formation insignias Fixed: G3 reload mag + isempty bolt pokes out of weapon Fixed: G3 rifles no longer have dirt hit effect when shot at Fixed: G36 can no longer be penetrated by small caliber arms Fixed: G36 reload mag + isempty bolt pokes out of weapon Fixed: GE Military Police vest no longer clips with GE 90s uniform Fixed: GSSZ and GZ1 gates (Border Fences) occlusion bugs when gates were open Fixed: Typ 1200 Interior sounds Fixed: K125 was not able to adjust the license plates Fixed: KPz1A3 coaxial MG3 muzzle flash offset Fixed: KPz1A3 wreck shadowlod artifacts on the barrel Fixed: KPz1a5 turret camo net not able to change textures Fixed: M113A1DK had crosshair not the following aim in 3rd person view Fixed: MG3 vehicle variant missing polygon Fixed: MG3 vehicle weapons removed lockability Fixed: MN111 popup when disarming the mine Fixed: Odometer now has random starting value again Fixed: P601 broken wheel hub mesh Fixed: P601 mirrored nation insignia on the left Fixed: PNMK useraction for Trimvane not functional Fixed: PT76 shadowlod bug on gunner hatch Fixed: RPT message created by water barrier fence objects Fixed: SG5 smg no longer have dirt hit effect when shot at the gun Fixed: SG5SD full auto was missing interior shot tail sounds Fixed: SPz1 wreck and camo net are not able to change textures Fixed: Skot inverted door_2_1 animation Fixed: T55 camo net not able to change textures Fixed: T55 variants all shared the same arsenal/garage image Fixed: Texture artifact on East German Field Service Uniform Fixed: Truck 0.5t mil gl MG LATGM beacon light position in the center of the vehicle   Fixed: Truck 0.5t mil gl MG was missing option to turn on beacon light (if beacon light is present) Fixed: Ural 375D cargo wreck shadowlod Fixed: Ural 4320 Cargo last lod UV Fixed: Winter GE SF Grenadier had the wrong editor preview picture Fixed: Wrong radio reporting name ("namesound") assigned to SPz1 Fixed: ZSU23-4 gun memorypoints not correctly aligned Fixed: Ural 4320 civilian variant, removed winch, and camo net customization option Fixed: ACE I, ACE II, LAK shelters, enabling customization (color selection) in the virtual garage Fixed: C79 geometry holes in the lens Fixed: Truck 0.5t mil gl LATGM - Beacon is not visible in 1st person Fixed: GSSZ70 fence and pole missing preview images added Fixed: Truck gel. 5 MP cargo, removed rogue geometry in wreck lod Fixed: Truck gel. 5 MP canister removed from wreck shadow lod  
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