Jump to content
Homesick

Global Mobilization - RC Branch Changelog

Recommended Posts

06-06-2019

 

Global Mobilization v1.3151

 

Content Fixes

  • Added: 100m grid to 2D map of Weferlingen.
  • Added: Adding animation for doors on 2t medical truck
  • Added: Door step animation for door on 2t medical truck
  • Added: East German Medic unit.
  • Added: Empty License Plate preset
  • Added: Zeus Game Mode East and West, summer and winter.
  • Added: Civilian variants of 2t truck
  • Added: Version number now visible in main menu (GM icon tooltip)
     
  • Changed: Adding tracer ammunition to PKT on all east german vehicles
  • Changed: Penetration values of all hand weapon ammunition adjusted
  • Changed: Removing top 2 stretchers on the Medical Ural 375D
  • Changed: 30 round magazines for 105mm L7 tobe used in campaign
  • Changed: 762 ammo update part 1
  • Changed: Added gloves to danish winter uniform.
  • Changed: Adding Vehicle in Vehicle capabilities for 10t mil gl truck
  • Changed: Adjusting civilian 2t truck tires
  • Changed: Adjusting FFV limits for cargo positions on M113
  • Changed: Adjusting Pzf84 Illum trigger time
  • Changed: Adjusting viewlimits of BMP1 commander's turret
  • Changed: AI-Assist in tank missions
  • Changed: Attribute option to select License Plate type
  • Changed: Border Fence Gate's resistance to vehicles
  • Changed: Border Gates are now unlocked by default. (setVariable ["locked",True] to lock gate again)
  • Changed: Concussion Grenade and Fragmentation Grenade to behave different
  • Changed: DF7X40 and FeroD16 sizes.
  • Changed: Doubled Air Raid Siren audible distance.
  • Changed: Enemy distribution in "All Cats Are Grey by Night"
  • Changed: Increased structural integrity of border fences.
  • Changed: Increasing accuracy of P1 and PM (just a bit)
  • Changed: Increasing MP2 rate of fire (just a bit)
  • Changed: Lowered M35/53 Helmet's position on head.
  • Changed: Missile Safari Coop mission - Some enemy AI paths redesigned.
  • Changed: Moved eye memorypoint of P1 and PM further back
  • Changed: Reducing Armor of TPz1
  • Changed: Reducing IndirectHit and indirectHitRange of the PKM API round
  • Changed: Reducing IndirectHit damage and IndirectHitRange of HEAT rounds
  • Changed: Reducing Supply range of support vehicles
  • Changed: Reducing T55 rotation and elevation speed
  • Changed: Removing Digital GPS and Crew Manifest (right and left display) from driver and all turrets
  • Changed: Removing UN from T55 UN turret texture
  • Changed: Rifle ammunition adjusted to better represent reality
  • Changed: Setting KPz1 XSW Spotlight doors to open by default instead of closed
  • Changed: Storing Turreted weapons now also works when player is under AI command
  • Changed: Structural integrity of structures and small objects increased by 160%.
  • Changed: TvT missions's respawn at MHQ
  • Changed: Uniform-Updates are now fully local, no longer needlessly global.
     
  • Fixed: Floating branch on Summer picea 03
  • Fixed: Explosives and mines no longer have a muzzle to be switched into
  • Fixed: Mirrored mirror on type 1200
  • Fixed: Adding exhaust effect to second exhaust pipe of Type 1200
  • Fixed: Adding medical capabilities to ACEI and ACEII containers
  • Fixed: Adding missing placeable objects for Binoculars
  • Fixed: Adding missing Repair ability to BPz2
  • Fixed: Adding showWindow = 0; to all Take and Store weapon useractions
  • Fixed: Advanced Turret Eden editor turret double occupation issue
  • Fixed: Ai Driving component
  • Fixed: Bad PhysX Geometry Lod on railroad objects.
  • Fixed: BMP1 commanders hands not following the optics when rotating
  • Fixed: BMP1 gunner and commander get in animation issue
  • Fixed: BMP1 Maljutka disappearing when gunner is turned out
  • Fixed: BMP1 rear left foor opening the wrong way
  • Fixed: Boardwall animations not working in lower lods on 2t truck
  • Fixed: Boardwall animations not working in lower lods on 5t trucks and 10t truck
  • Fixed: Borderfence when destroyed removes SM70 along with it.
  • Fixed: BPz2 Commander Hands not following MG3 movements
  • Fixed: BPz2 commander proxy position is too low
  • Fixed: Branches and Tree Stump clutter objects now render correctly in foggy weather
  • Fixed: Bridges had wrong Z-Bias.
  • Fixed: Broken Nation Insignia in lower lods of BRDM2UM
  • Fixed: BT11 and BT6 rooftop collision issues.
  • Fixed: Bumpy bicycle ride (Thanks Lexx!)
  • Fixed: Cargo animation issue for 3rd passenger on Post p601
  • Fixed: Church Door Opening wrong way
  • Fixed: Commander RTT view not following the rotation on BMP1
  • Fixed: Damper compression on type 1200
  • Fixed: DDR Crew was unable to throw grenades or place mines.
  • Fixed: DK infantry groups factionclass
  • Fixed: Dozer blade named selections in lower lods and shadowlod
  • Fixed: Driving behaviour of zsu234 to avoid locking up of tracks
  • Fixed: Engine getting turned on when loader turret is moving
  • Fixed: FlakPz1 Groups faction class fixed
  • Fixed: Floating wooden boards in lower lods on Ural Transport and Ural Ammo Truck
  • Fixed: Friendly AI "All Cats Are Grey by Night" not reacting to commands.
  • Fixed: Grenades bounced off an invisible window glass on gm_euro_office_01 and _win
  • Fixed: Hatch closing logic ignoring if the cargo seats
  • Fixed: Indirect hit calculation
  • Fixed: InitSpeed for MP2A1 magazines is configured too high
  • Fixed: Issues with some weapons having laser range finders enabled
  • Fixed: K125 Speedometer needle animation
  • Fixed: Launcher + Binocular in IWP had wrong IK mode enabled.
  • Fixed: M113 cargo would not seat back down correctly.
  • Fixed: M113 Command Antenna Mast not animating
  • Fixed: M35 Helmet Netting always visible on last lod.
  • Fixed: Mass of PKM
  • Fixed: MG3 belt not being present in 1st person view on KPz 1a1a1
  • Fixed: Minor terrain object placement adjustments.
  • Fixed: Misaligned Geo Lod for big steel frame mining tower.
  • Fixed: Missing author for GC insignia.
  • Fixed: Missing Author for GE voices.
  • Fixed: Missing shadow lod for optics holder on Pzf44
  • Fixed: Missing smokeshell effect classname
  • Fixed: Misplaced exhaust smoke effect on the p601
  • Fixed: Misplaced particle effects on BPZ2 front machine gun
  • Fixed: Badly positioned P1 pistol
  • Fixed: Mixed up animation names in the customization dialog on the KPz1a1a1 and 1a1a2
  • Fixed: P1 and PM having cartridge ejection on the wrong side
  • Fixed: Practice grenade no longer behaves like a normal grenade
  • Fixed: Propellers on TPz not rotating to the back when in swimming
  • Fixed: Rifle animation for when magazine is shot empty
  • Fixed: Script error when undo button is used after replacing a gm vehicle with another gm vehicle
  • Fixed: Second fuel pump indicator on the 5t fuel truck not having its indicator
  • Fixed: Skeleton mismatch for winter DEST building. Thanks Dahlgren.
  • Fixed: Smoother reload anims for MP2 and G3 when running.
  • Fixed: Some bridges no longer slow down bikes.
  • Fixed: T55 commander clipping through hull when turret is at 10
  • Fixed: Terrain issues with bridges
  • Fixed: Terrain issues with rails
  • Fixed: Terrain issues with rivers
  • Fixed: Texture of 5t refuel truck fuel tank
  • Fixed: Texture underside of FlkPz1 turret hatch
  • Fixed: Towing hooks not being in ramp named selection on m113 versions
  • Fixed: Turret Switching system no longer working after respawn
  • Fixed: Unit remains prone when exiting LATGM and Fagot launchers
  • Fixed: Weapon mass macro producing proper results
  • Fixed: West German Field Cap had minor head-clipping.
  • Fixed: Weird glass issues with East German grocery shop.
  • Fixed: Winter church using wrong replace-damage model.
  • Fixed: Winter Highway Bridges used non-winter textures.
  • Fixed: Wrong flag for German voice in virtual arsenal.
  • Fixed: Wrong getin/getOut position for TPz1
  • Fixed: Wrong isEmpty animation on PM pistol
  • Fixed: Wrong number of doors displayed in 3Den for office_01.
  • Fixed: Wrong proxy indexes for cargo position in fireGeometry and wreck lod for 2t truck
  • Fixed: Wrong smoke effect direction on all mounted MG3
  • Fixed: Wrong speed indicator indication of URAL 375D
  • Fixed: Wrong speed indicator indication of URAL 4320
  • Fixed: Wrong user action in stables building

 

Campaign Fixes

  • Fixed: Campaign "Never Say Never" : Return-To-Group Warning disabled for cutscene
  • Fixed: Campaign "Republikflucht" - Added more equipment to military bases
  • Fixed: Campaign "Republikflucht" - Carrying over persistent bridge damage
  • Fixed: Campaign - No more Frozen AI units in Papenrode
  • Fixed: Campaign - Player no longer has duplicate compass and watch
  • Fixed: Campaign mission "All Cats" - Enemy Movement patterns
  • Fixed: Campaign mission "All Cats" - Second Infantry Platoon no longer required to end mission
  • Fixed: Campaign mission "First Impressions" - Black Screen bug after loading autosave.
  • Fixed: Campaign mission "First Impressions" - Reworked M113 behaviour entirely. May that driver someday pass his driving test...
  • Fixed: Campaign mission "No Smoke" - Extra Autosave at beginning.
  • Like 14
  • Thanks 6

Share this post


Link to post
Share on other sites

08-08-2019

 

Global Mobilization v1.0.3192

 

Content Fixes:

 

  • Added: DLC information to all Campaign missions
  • Added: aiBurstTerminable = true to all Machine Gun type weapons firing modes
  • Added: burstRangeMax to all Machine Gun type weapons firing modes
  • Added: ZSU23 and FlakPz1 FCS setup
  • Added: Additional 500 Rounds AP for ZSU 23-4
  • Changed: T140639 License plate numbers set through the GM functions can now also be obtained by using the getPlateNumber scripting command
  • Changed: ZSU23 and FlakPz1 Main weapon split into AP and HE muzzle
  • Changed: Animation display names adjustment for BMP-1 SP2
  • Changed: Cleanup of weapon modes
  • Fixed: Adding missing gm_coutermeasure_expl sound file
  • Fixed: Duplicate weapon for East german tank crew
  • Fixed: Maljutka AI max range reduced from 5000m to 3000m
  • Fixed: Mass of Grenades
  • Fixed: Popup when switching to passenger seat in some vehicles
  • Fixed: T140351 Unable to enter the rear compartment of the East german medical truck
  • Like 3
  • Thanks 3

Share this post


Link to post
Share on other sites

29-11-2019

 

Global Mobilization v1.1.3738

 

New Content:

Added: KPz1A1 (Only Olive, Winter, Mud variants)
Added: KPz1A5
Added: M113A1DK APC
Added: M113A1DK Command
Added: M113A1DK Engineering
Added: M113A1DK Medic
Added: M113A2DK PNMK
Added: PT76B Light Tank
Added: SKOT-2A/OT-64A APC
Added: T55
Added: T55A with Dshk Heavy Machinegun
Added: T55AM2
Added: T55AM2B
Added: DK Army Infantry '90
Added: DK M/00 fragmentation vest and variants
Added: DK M/96 helmet and variants
Added: Poland as new faction
Added: PL Army Infantry '80
Added: PL Army Backpack "Kostka"
Added: PL Army Field Cap wz. 0433
Added: PL Army Field Suit wz. 4652
Added: PL Army Field Suit wz. 4652 (Rolled)
Added: PL Army Field Suit wz. 4652 (Autumn)
Added: PL Army Field Suit wz. 4652 (Winter)
Added: PL Army Helmet wz. 67 and variants
Added: PL Army Vests and variants
Added: C7A1 Assault Rifle
Added: GV M/95 Assault Rifle
Added: M16A1 Assault Rifle
Added: M16A2 Assault Rifle
Added: SVD Designated Marksman Rifle
Added: C79A1 scope
Added: PSO-1 scope
Added: ZFK 4x25 scope


New Variants:

Added: Wooden furniture texture for RPG7
Added: Wooden furniture texture for RPK
Added: AKM Assault Rifle
Added: AKMN Assault Rifle
Added: PL P2A1 flare gun clone (wz. 78)
Added: 6x3 Bayonet (Cosmetic Muzzle Attachment)
Added: DK Army display-name variants for G3A3, G3A4, MG3 ("GV M/75", "GV M/75 Carbine", "LMG M/62")
Added: 21 unique camo faces
Added: New music track "GM: Instigators"
Added: Beacon system for vehicles
Added: DK Army tactical signs
Added: DK Army textures for 2t truck (They had exactly one: 98.130)
Added: DK Army textures for all DK Vehicles (Desert, Tan)
Added: DK Army textures for recon KPz1 camo pattern (Black)
Added: DK Army textures for Type 1200 (Only Olive, Winter)
Added: GE Army textures for Type 1200 (Only Olive, Winter, Mud)
Added: PL Army license plate template
Added: PL Army specific display-names for T55A, T55AK (T55L, T55LK)
Added: PL Army textures for BRDM2 (Olive, Winter, Mud, Invasion)
Added: PL Army textures for BWP-1 (BMP-1SP2) (Olive, Winter, Mud, Invasion)
Added: PL Army textures for T55, T55A, T55AK (Olive, Winter, Mud, Invasion)
Added: PL Army textures for Ural 375d variants (Olive, Winter, Mud)
Added: PL Army textures for Ural 4320 variants (Olive, Winter, Mud)
Added: PL Army textures for ZSU-23-4V1 (Olive, Winter, Mud, Invasion)

Content Changes:

Changed: Adjusted fence type #10 to allow vaulting over when partially destroyed
Changed: Default fog base and decay values for Weferlingen
Changed: Antenna Mast animation is now toggleable in the customization screen for the BTR-60PU12
Changed: Antenna Mast animation is now toggleable in the customization screen for the M113A1G Command
Changed: Antenna Mast animation is now toggleable in the customization screen for the TPz1A0 Command
Changed: BMP-1 texture update
Changed: BPz2 texture update
Changed: BRDM2 texture update
Changed: BTR-60 texture update
Changed: FlakPz1  texture update
Changed: Lkw 0.5t texture update
Changed: KAT1 texture update
Changed: KPz1 texture update
Changed: M113 texture update
Changed: TPz1 texture update
Changed: Typ1200 texture update
Changed: U1300L texture update
Changed: Ural357d texture update
Changed: Ural4320 texture update
Changed: ZSU-23-4 texture update
Changed: Darkening bullet casing textures
Changed: MPiKM-72 texture update
Changed: Removed shininess of LATGM launcher and tube
Changed: Data optimization to reduce build size
Changed: Weapon direction memorypoint to follow Arma3 naming, for compatibility with community made weapon attachments
Changed: MBT Damage system balancing
Changed: Reworked group classifications to distinguish between '80 and '90
Changed: Former T55A adjusted to resemble early Czechoslovak T55, New T-55A model to resemble late Czechoslovak T-55A added, see Added section
Changed: Reduced general range and force of explosive damage for all HE and HEI ammunition

Content Fixes:

Fixed: 23mm 2A7 sounds
Fixed: 35mm L90 sounds
Fixed: AI firing modes for scoped G3
Fixed: AI View from BT-11 tower
Fixed: Church tower ladder opening no longer blocks grenades
Fixed: Clock on West German GL trucks being mirrored
Fixed: Default ammo in LP1 changed to eastern ammo
Fixed: Duplicate cap in inventory for DDR Borderguards
Fixed: Flipped fuel indicator on Typ1200 car
Fixed: Inverted right antenna mount on FlkPz1
Fixed: Loadout in backpack for East German PKM assistant
Fixed: Locality issue with West German vehicle smoke screen
Fixed: Missing bounding box memorypoints for ACEI and ACEII containers, now supports Vehicle in Vehicle (as cargo)
Fixed: Missing insignias in second lod of Type 1200
Fixed: Odometer counting the wrong way on TPz1
Fixed: Odometer not working on M113
Fixed: Outro "Tagesblick" Audio is now in German for German users
Fixed: Removed extra Gasmask from East German Borderguard, Police and Dress Uniform Officer
Fixed: Shadow artifact on BT-6
Fixed: Spelling error on M113A1G Dashboard
Fixed: Spelling error on MG3 Ammobox "Leutsput" to Leuchtspur
Fixed: Wrong rotation of squad.xml symbol on GE Tank Crew uniform.
Fixed: Wrong winter destruct variant in config for Office 1
Fixed: rpt error regarding gm_sound_spatial_Rain_vehicle_02, *_03 and *_04.
Fixed: Various loadorder issues
 

Campaign Fixes

Fixed: Campaign "First Impressions Matter" : Adjusted Enemy AI placement
Fixed: Campaign "Republikflucht" : End trigger logic changed to sustain through long playtimes
Fixed: Campaign "Tit for Tat" : Gate changed to let AI deal with it
 

  • Like 5
  • Thanks 6

Share this post


Link to post
Share on other sites

10-12-2019

 

Global Mobilization v1.1.3819

 

Added: "Group Friendship" anims

Added: 3d Cuthrough Periscope view for commander M113A2Dk PNMK

Added: 3d Cuthrough Periscope view for commander PT76

Added: 3d Cuthrough Periscope view for commander of BPz1

Added: 3d Cuthrough Periscope view for commander of FlakPz1

Added: 3d Cuthrough Periscope view for commander of all KPz1 variants

Added: 3d Cuthrough Periscope view for commander of all T55 variants

Added: 3d Cuthrough Periscope view for driver M113A2Dk PNMK

Added: 3d Cuthrough Periscope view for driver PT76

Added: 3d Cuthrough Periscope view for driver of BPz1

Added: 3d Cuthrough Periscope view for driver of FlakPz1

Added: 3d Cuthrough Periscope view for driver of all KPz1 variants

Added: 3d Cuthrough Periscope view for driver of all T55 variants

Added: 3d Cuthrough Periscope view for gunner of FlakPz1

Added: 3d Cuthrough Periscope view for loader of KPz1a1, KPz1a1a1, KPz1a1a2 and KPz1a5

Added: 3d Cuthrough Periscope view for driver of all M113 variants

Added: AFOR, LFOR, CFOR Mission insignias

Added: missing Arsenal Pictures for ACEI and ACEII containers

 

Content Changes:

Changed: Added PIP to SKOT commanders periscope

Changed: Danish M/00 Vest can now hide the shoulder caps through config. (3rd Hidden Selection index)

Changed: Polish T55 designations changed to T55A and T55AD1

 

Content Fixes:

Fixed: Missing displaynames for PT76 ammo

Fixed: East german ZSU234 woodland being a winter texture

Fixed: FFV Binoc anims' finger positions.

Fixed: M113A1DK M2 gunner anims to have less broken hands when aiming down.

Fixed: Mirrored formation insignia on T55AM2

Fixed: Missing selection in shadowlod of M113A1DK causing shadow artifacts

Fixed: Offcenter optics proxy on C7 and M95 rifle

Fixed: PT76 PK had a laser range finder

Fixed: RPK, MPi KM72 and variants not being able to mount scopes despite having the mounting bracket

Fixed: T-55 Crew Turnout Binocular Anims.

Fixed: T55, T55A and T55AK Wrong turret number order under turret stowing box

Fixed: Recon and mission large insignia selections in lower lods of all KAT1 Trucks

Fixed: Wrong useractions names for store and take weapon on some M113A1DK variants

Fixed: Runtime created Ammoboxes being transparent after JIP

Fixed: M16A1 being too large

Fixed: PZf84 ammoboxes were not available in Zeus

Fixed: M113A1Dk Medical variant was not available in Zeus

Fixed: Ural Trucks now have 1.5 meter fording depth

  • Like 8

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×