I'm mostly using the ReShadePreset preset, but I've included all of mine I can cycle through.  All effects above the alphabetical list below (starting above the Adaptive Fogs) are the effects I have variously had in some combination or other.  Yes, the occlusion effects unfortunately let you see through smoke somewhat with NV mode, but it's the only way to allow the TI modes to see through smoke.  The last few days I've been trying to also improve the NV mode while not too adversely affecting what I achieved in the TI modes.  The most useful way in general is with BloomLensFlares & AdaptiveMapper also On that I just started using and then FilmicPass & UnSharp Off (maybe UnrealLens off, too, that I just started using), because then you get slightly brighter highlights and much darker light amplification/LLTV nightvision.  However, if you turn the former two Off and the latter two On (or a creative combination) you can get something that's better for the TI modes specifically, doesn't require the ACE & BettIR IR flashlight as much, and gets exactly those pics above.  FilmicPass makes not only the NV mode dark without boosting the highlights, though, but also can make the darker TI modes almost unusably dark.  And again, I reverted back to 2.08 legacy branch.

I think this is all my Reshade stuff:

https://drive.google.com/file/d/1r2rdYd4YFMYuFkAA5c3e8TLS849s_9oy/view?usp=sharing

Here are my current primary two mod lists.  ACE Dispersion is less necessary on the LessGuns list, as it's intended to rebalance vanilla guns to be more like certain generously accurate mod gun packs:

https://drive.google.com/file/d/1A-RzaQZFDiKx02qF6COkjKXIzusPev-T/view?usp=sharing

https://drive.google.com/file/d/1az2NljBnq_bK90sP_zdr4iCzpHR_UC5s/view?usp=sharing

And for posterity, here's my Reticuli profile that I just had to recreate and then back up.   Previous to the prior profile reset, I had TPW skirmish max respawn distance at 1,500, but I've left it at 750 for now.  I've turned ACE vehicle crashes off for now, as every bump in car rides was too much and I wanted to survive helo crashes as long as I don't get caught in the fire & cook off.  DCO requires you command a dismount landing of multiple helos at slightly separate times right now due to a bug that causes them to apparently share waypoints and collide.  Obviously, if you want to try all my settings, you should rename the profile(s).  It should still work with 2.10 public and the dev branch, too.

https://drive.google.com/file/d/1bW8Q1uABsffKkCcTtVc5iOLiSmIGQbOM/view?usp=sharing

Oh, and don't forget ctrl + C to conserve your jogging strength. 🙂 Double shift is faster alternative sprint.  4 is fast weapon swap, so if you accidentally hit it or swap, then hit it again to swap back.  ctrl + T is low ready (ditto default ctrl ctrl) and alt + T is high ready.  Z, X, C are the Enhanced Movement commands when you also hold alt.  I think I put C as climb, Z as the other one (jump?), and X as combo.  J goes to the Command Menu, and its associated keys also require like ctrl + the top row number keys instead of just the number keys alone.  I have tab currently set for the IVCS push to talk.