Hi guys.
This project adds different types of reaction on getting hit. As well as the ability to first aid and dragging the wounded.
All this works for AI and players.
Types of reaction:
Knocking out weapon
Knocking down helmet
Cramps
Crawls
Loss of consciousness
Explosion shell shock
Wound fast Animations
Also possible transitions from one state to another.
Description of the mods mechanics for the player:
If you are wounded and you can crawl, or if your weapon has been knocked out, then you need to move a certain distance, or wait a certain time to go to the next state.
Help can be provided only when the player is in a state of unconscious. This condition is the end for any injury.
If you want to turn off injuries for a specific unit, then before the start of the mission, write the following line to the unit’s init:
this setVariable ["dam_ignore_hit0",true,true];
If in the mission to include a standard extended wound system in basic mode. Then you will get an instant death switch off when injured.
All setting you can find in CBA mod menu.
Explanation video:
Extended medical system explanation:
Wound to hand reaction:
Wound to the legs and body reaction option:
Head injury reaction.
Unconscious state and dragging.
Unconsciousness and AI dragging is based on this script. But, at this moment, completely redesigned. And from the original code, only an idea remains)
Grenade.
Effects on the player.
Shell shock
Wound fast Animations
Different treatment options.
New treatment system:
Extended medical system:
Full treatment cycle in extended medical system:
Prone with launcher. "Shift + S" buttons.
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Steam link
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To work requires CBA.