Sod having to remember to fill in description.ext OR set Eden attributes every time you edit a mission or are testing some mission scripts. Then also remembering to unset it before releasing. Just place it in a addon and be done with it, debug console always available whilst editing, you just need to remember to unload it if your going to play online of which the server should tell you you have a incompatible addon loaded, or even use a separate profile for editing/playing with a different set of addons, which is my personal preference. class CfgPatches { class LARs_DebugConsole { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {}; }; }; enableDebugConsole = 2; Or HERE if you dont want to make the addon yourself.
    • Haha
    • Thanks
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