Hey @Vandeanson, really cool script!!! I was having trouble making the vanilla version to work, so I tried the C.U.P. one and it worked in the same scenario without modifying anything.
I compared the 2 scripts and found //3.2. STRUCTURES SUCH AS TENTS, HOUSES,... _tents = ["Camp","Land_tent_west","CampEast"]]; <-- double ]] _tents2 = ["Camp","Land_tent_west","CampEast"]]; <-- double ]] _tents3 = ["Camp","Land_tent_west","CampEast"]; _tents4 = ["Camp","Land_tent_east","CampEast"]; _camonets = ["CamoNet_BLUFOR_big_F","Land_GarbageBarrel_01_F"]; _campfire = ["Campfire_burning_F","MetalBarrel_burning_F"]; After removing the intruders the vanilla script worked, but a minor thing //4.4. EXAMPLE ARRAY OF WEAPONS YOU WANT TO SPAWN. _WeaponArray = [ ]; <-- Leaving this empty throws an error in the editor After adding a few weapons classnames everything seemed golden. Thanks for the scripts, man!!!
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