@Hvymtal   You have probably read my posts in the Damage improvements thread, so I'll do the TL;DR variant.   AFAIK, the Titan AT is a small AT missile. The name Titan is actually the most misleading thing about the whole weapon, as it is probably the smallest AT missile there is (Missile - meaning guidance unit, rocket motor, sensor, control surface actuators and warhead).   The strengths of the Titan AT are: Small size/compact - meaning you can carry more ammunition with you. High tech - meaning direct attack OR Top attack, for various targets in Fire and Forget mode. (Gunner can relocate immediately after firing). Accurate and reliable. As a natural balance, its weaknesses are: Small warhead - meaning little HE and Frag effect, and less penetration power (which is why you MUST use top attack against tanks). Expensive (Not that it matters in ArmA). Can be spoofed by countermeasures.   If we say the Titan AT missile weighs 4 kg then compare it to an RPG rocket at 4kg, the RPG would have better penetration because you don't need to waste weight on guidance, steering, seekers or other gadgets. You just need a stabilizing fins, a sustainer motor and the warhead itself. This means, the majority of the rocket's weight is warhead, while the majority of the Titans weight is electronic devices.   At the end of the day though, the RPG needs to be fired within 100m to achieve reliable hits, and can't reach the thin armor on top unless you are on a building roof. The Titan AT does away with these issues and can guide for several KM and always hit the top, while you reload or move into cover.     Also, your tests with the various missiles/rockets - you should know that only the Titan, PCML and RPG-42 have the new HEAT/projectile mechanic. The others still use "indirectHit" calculation (splash damage) to kill things.
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