Hi @ContheJon,   I spawn in the feral dog packs as following: @johnnyboy this is the script and setup i was using in my dynamic bandit camp video we spoke about, maybe you can spot the mistake and the reason why the barks dont work=) (when the dogs target me, I get a notification that certain soundfiles have not been found).   create a sqf file "feraldogspawn.sqf" add this code to the .sqf file:   It will randomly keep spawning random amount of dog packs around you in random distance and that will attack you when they get close enough to you (random distance) I have not yet implemented a deletion code line (e.g. delete old pack if a new one spawns) I will provide once i find the time.   add the following to your init.sqf:     add the following to your description.ext:   Also: it is important that you copy and paste the following files from the script download into your mission folder: JBOY, JBOY_Dog   I hope this helps and have fun! Vandeanson
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