The Community Upgrade Project is an initiative to bring all the content of ArmA 2
[+ OA and DLCs] from BI into ArmA 3, upgraded to the ArmA 3 feature set.
Its goal is to provide those assets to the community as a mod ready to use in the game.
Cooperative and coordinated effort to get a coherent port of ArmA 2 content
[+ OA and DLCs] from BI to ArmA 3 standards.
Release of the content in a coherent way
Content
CUP currently features the following listed projects. Please report bugs at our bug tracker - bug reports in the forum tend to get overseen.
All downloads as well as classname documentation can be found on our website.
Starting with version 1.8.0, CUP is licensed under a new license.
CUP Weapons
CUP Weapons contains all the weapons, assault rifles, machine guns, shotguns,
grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in ArmA, ArmA 2 and the expansion
and DLC's. All weapons are stripped of their attachments were possible, and these have been turned
into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.
Some of the weapons are new or derived from the original ones.
CUP Units
CUP units contains all the units of the original ArmA, ArmA 2 and Arrowhead as well as
the DLCs. All factions are fully functional, and they will be upgraded (and possibly expanded) over time.
All uniforms and vests are compatible with vanilla content, meaning that you can mix vanilla and CUP content.
CUP Vehicles
CUP Vehicles contains all the vehicles from Arma 2 and the expansion
and DLC's. All vehicles are ported with ArmA 3 standards and features.
CUP Terrains
CUP Terrains, the successor of "A3MP" and "All in ArmA - Terrain Pack (AiA TP)", builds upon the work done by kju for AiA TP and brings all of BI's iconic terrains to ArmA 3 as well as support for all the amazing 3rd-party terrains created by the community. CUP Terrains maintains full backwards compatibility to A3MP and AiA TP - no need to adjust any missions or maps.
CUP Terrains has its own thread here.
CUPREP #0008: Part 2!
As many of you have already guessed it by now... this was an april’s fools prank.
Many of you consider CUP and RHS as competitors even though that is hardly the case. What we wanted to show that it is absolutely possible that two of the biggest mods for arma, that have different goals, workflow and approaches can work together quite happily to pull a gig like this. So can others, and not just for April Fools or Arma for that matter.
Working together is what kept this creative community alive for so long, sharing information, skills, ideas and the interest into this unique game we all gravitate around.
The dedication and tenacity of the modding community is part of what makes this game so special for all of us. This goes for all the modders out there, especially the ArmA ones: Keep on going, continue to expand the armaverse, help each other out and push things to the limit. This game wouldn’t be the same without you all.
You might wonder if RHS and CUP will ever merge? We already have people who are part of both development teams, so who knows what might happen in the future, especially with a new iteration of the franchise on the horizon. For now, we’ll carry on sharing information and knowledge just like before, but each with its own development path.
Now for the good news, neither CUP or RHS have any intention to put a paywall between their creation and the community as part of a DLC.
Contrary to popular belief, it is not CUP's goal to simply port old content to Arma3, but also to bring this content up to the same level as the Arma 3 content. This includes the level of detail, textures and the support of new engine features. Since we are only a small team, we have to move bit by bit towards this goal. Good examples of this are the LAV-25, the upcoming Landrover and many more. The upcoming Tank DLC contains some really interesting features and you can be sure that is only a matter of time and manpower to adopt these new feature in our mod.