CUPREP #0008: Part 2!       As many of you have already guessed it by now... this was an april’s fools prank.
Many of you consider CUP and RHS as competitors even though that is hardly the case. What we wanted to show that it is absolutely possible that two of the biggest mods for arma, that have different goals, workflow and approaches can work together quite happily to pull a gig like this. So can others, and not just for April Fools or Arma for that matter.   Working together is what kept this creative community alive for so long, sharing information, skills, ideas and the interest into this unique game we all gravitate around.   The dedication and tenacity of the modding community is part of what makes this game so special for all of us. This goes for all the modders out there, especially the ArmA ones: Keep on going, continue to expand the armaverse, help each other out and push things to the limit. This game wouldn’t be the same without you all.   You might wonder if RHS and CUP will ever merge? We already have people who are part of both development teams, so who knows what might happen in the future, especially with a new iteration of the franchise on the horizon. For now, we’ll carry on sharing information and knowledge just like before, but each with its own development path.   Now for the good news, neither CUP or RHS have any intention to put a paywall between their creation and the community as part of a DLC.   Contrary to popular belief, it is not CUP's goal to simply port old content to Arma3, but also to bring this content up to the same level as the Arma 3 content. This includes the level of detail, textures and the support of new engine features. Since we are only a small team, we have to move bit by bit towards this goal. Good examples of this are the LAV-25, the upcoming Landrover and many more. The upcoming Tank DLC contains some really interesting features and you can be sure that is only a matter of time and manpower to adopt these new feature in our mod.
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