You can "activate/deactivate" mines with enableSimulation: [url="http://killzonekid.com/sqf-to-bbcode-converter/"][color="#FF8040"][color="#006400"][i]//define vehicle spawn pos[/i][/color] [color="#1874CD"]_vehPos[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#000000"]player[/color] [color="#191970"][b]modelToWorld[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]10[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//make a minefiled at the spawn pos[/i][/color] [color="#191970"][b]for[/b][/color] [color="#7A7A7A"]"_i"[/color] [color="#191970"][b]from[/b][/color] [color="#FF0000"]1[/color] [color="#191970"][b]to[/b][/color] [color="#FF0000"]10[/color] [color="#191970"][b]do[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#1874CD"]_mine[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#191970"][b]createVehicle[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#7A7A7A"]"ATMine_Range_Ammo"[/color][color="#8B3E2F"][b],[/b][/color] [color="#1874CD"]_vehPos[/color][color="#8B3E2F"][b],[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b],[/b][/color] [color="#7A7A7A"]"NONE"[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_mine[/color] [color="#191970"][b]setPos[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#191970"][b]getPos[/b][/color] [color="#1874CD"]_mine[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color] [color="#191970"][b]getPos[/b][/color] [color="#1874CD"]_mine[/color] [color="#191970"][b]select[/b][/color] [color="#FF0000"]1[/color][color="#8B3E2F"][b],[/b][/color] [color="#FF0000"]0.1[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//deactivate all mines in range of spawn pos[/i][/color] disabled [color="#8B3E2F"][b]=[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#191970"][b]if[/b][/color] [color="#8B3E2F"][b]([/b][/color][color="#000000"]_x[/color] [color="#191970"][b]distance[/b][/color] [color="#1874CD"]_vehPos[/color] [color="#8B3E2F"][b]<[/b][/color] [color="#FF0000"]5[/color][color="#8B3E2F"][b])[/b][/color] [color="#191970"][b]then[/b][/color] [color="#8B3E2F"][b]{[/b][/color] disabled [color="#191970"][b]pushBack[/b][/color] [color="#000000"]_x[/color][color="#8B3E2F"][b];[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]enableSimulation[/b][/color] [color="#000000"]false[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#191970"][b]allMines[/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//spawn vehicle on the minefield[/i][/color] [color="#1874CD"]_veh[/color] [color="#8B3E2F"][b]=[/b][/color] [color="#7A7A7A"]"B_MRAP_01_F"[/color] [color="#191970"][b]createVehicleLocal[/b][/color] [color="#8B3E2F"][b][[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b],[/b][/color][color="#FF0000"]0[/color][color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color] [color="#1874CD"]_veh[/color] [color="#191970"][b]setPos[/b][/color] [color="#1874CD"]_vehPos[/color][color="#8B3E2F"][b];[/b][/color] [color="#006400"][i]//reactivate mines back[/i][/color] [color="#8B3E2F"][b]{[/b][/color] [color="#000000"]_x[/color] [color="#191970"][b]enableSimulation[/b][/color] [color="#000000"]true[/color][color="#8B3E2F"][b];[/b][/color] [color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] disabled[color="#8B3E2F"][b];[/b][/color][/color][/url]