There's probably more streamlined ways, but here's a quick hack using a respawn EH. _unit addEventHandler ["Respawn", { if (typeOf (_this select 0) in ["B_Soldier_F", "B_officer_F"]) then { // If the unit's type is in the array, then move him to the marker's position (_this select 0) setPos getMarkerPos "myMrk"; }; }];
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