A modded version:  

Howdies! I'm releasing my Su-22M4, not because it's nice and ready and spit-polished, but because i cannot spend another month on it right now. I've had it in the works for about 2 years, and put in many-many hundreds of hours - it started chipping away at my sanity. It's in a usable state i think, i hope players will enjoy it as it is, i will finish it up eventually. I had many features planned, and will get to them.

For those who haven't seen the preview topic, it's a low poly model, but with photo textures. One of the reasons why it took so long, is that i went and photographed the plane for hours on end, then stitched GigaBytes of photos together to form the diffuse textures. What you will see in the game are those master textures reduced to a fifth maybe, of their original resolution. The Su-22 is an ongoing hobby project of mine, if you have in depth information about it, good quality photos (specially the cockpit, hud, gunsight, TV system), maybe access to the plane itself, drop me a line. I could use a bit of help.

Credit for the sounds goes to BigPickle (aka Mr. Speed of Sound), and greets go out to RKSL-Rock for being nice and sending me some material he had.

  Bits and bobs

JAM3SwithGAM3S asked on YouTube, how to enable the brake chute that shows in the video, but is not present by default in the addon. Add the following in the plane's init field in the editor: EH = this addeventhandler ["LandedTouchDown", { eh = _this execVM "TCP_SU22\BrakeChute\BrakeChute.sqf"; }]; The brake chute will deploy for both humans and AI upon landing, it will brake, and wrap automatically. Will probably not work in MP, it's WIP, but experienced scripters can unpack the script from the addon, and modify it to work in MP.

For those unfamiliar with soviet era flight instruments. Red means not functional in the addon.

    Version 1.1
I entered the plane in the MANW contest, and for that purpose i tidied some things and added new ones. Not as consistent a release as i would have liked, it's all i could do for now.

Changes in v1.1:
- fixed texture bug on unmarked version
- fixed rocket sounds muted by official patch
- fixed brake chute skinning bug (there was one floating vertex)
- added flight stick/pedal animations in the cockpit
- added Polish and desert textures and markings
- replaced ArmA2 bombs with new ones

Known issues:
- new bombs receive no projected shadow
- brake chute script missing from this PBO, for those who wanted to tinker with this feature:
   




Version 1.1 from MEGA

Version 1.1 from Steam Workshop