That's weird as i wrote the above only to hand off supports from the leader if he dies. if (leader _oldGroup == _oldUnit) then { as your JTAC is not the leader it should of ignored him dying and done nothing.This is what should happen in the above script :/. How are you implementing the script?? in the onPlayerRespawn.sqf ??Weird that its all working ass about face to what i expected. Im out this morning but when i get back this afternoon ill run some tests see whats happening.