10-10-2017 
EXE rev. 143248 (game) 
EXE rev. 143246 (launcher) 
Size: ~295 MB (depends on Apex ownership) 
 
DATA  Added: Localized Malden topographic maps (PDF) for owners of special game editions (Bonus subfolder in the game installation folder)  Tweaked: Explosion and airplane craters can now also be placed by Zeus  Fixed: Right mirror & reverse camera of unarmed Striders were incorrect Tweaked: Handling of the MBT-52 Kuma was overhauled (powertrain, suspension and overall vehicle handling)  Tweaked: The 20mm and 40mm grenades use the shotShell simulation again (muzzleImpulseFactor used to limit recoil)  Tweaked: Audio of the MBT-52 Kuma's engine was overhauled (new technology, samples) (WIP)  Eden Editor  Fixed: Objects hidden by the Hide Terrain Objects module could be damaged by explosives    ENGINE  Fixed: Crash when replacing a weapon with the same (inventory based) one Fixed: Movement of the 3PP camera when using a turret (with turretFollowFreeLook = 2)  Fixed: Non-local players in vehicles with Dynamic Simulation turned on were not triggering simulation (https://feedback.bistudio.com/T126877) Tweaked: AI path planning and driving for tracked vehicles was refactored (feedback: https://forums.bistudio.com/forums/topic/191515-ai-driving-feedback-topic/)  Fixed: Vehicle tracks would move to opposite directions when turning 
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