In this thread we'll try to describe updates happening in the Development branch of Arma 3.
This changelog is not complete, nor confirmed to be working as advertised. Again, Development branch does not pass internal QA before publication. Stick with main branch if you do not want to deal with the (big) potential issues and frequent data transfers.
Feel free to discuss the updates to this branch in the relevant thread.
12-03-2013
Cross-joining default and Development branch disabled in MP
Ifrit config class names changed to O_Ifrit_F and similar
Various artwork fixes and tweaks in materials, textures and passenger animations
Active Development branch is now indicated in the main menu
Showcase: Helicopters - little optimization and conversation timings
Various other showcase fixes
Multiple crash opportunities fixed
First tests of shadow improvements
21-06-2017
EXE rev. 142168 (game)
EXE rev. 142168 (launcher)
Size: ~690 MB (depends on Apex ownership)
DATA
Tweaked: The Malden DLC artwork for the DLC Browser was updated to the final version (Shift+P)
Added: The Malden DLC description in the DLC Browser now leads to a correct address (https://malden.arma3.com), which will go live with the DLC release
Added: Radio voice-overs to Combat Patrol
Fixed: Shadows were clipping on the Gryphon's nozzle
Tweaked: The helicopter 3rd person view was returned to a fixed chase spot without smoothing and pitch following (https://forums.bistudio.com/forums/topic/204694-helicopter-camera/)
Tweaked: The availability of the debug console can now be configured using the CfgDebugConsole class
Added: The task 'description' property can be now defined as a formatted array in the CfgTaskDescriptions class
Tweaked: The debug console can now be configured with the "enableDebugConsole" root mod parameter
Tweaked: Flight model of the Gryphon plane (inc. fixed stall and better rudder authority)
Tweaked: Flight model of the Shikra plane (it should now have improved stability and more correct AoA behavior)
Tweaked: Flight model of the Sentinel UCAV (better stability, less maneuverability)
Tweaked: Flight model of the Buzzard plane (slightly more power, stability and fun)
Tweaked: The default FOV in helicopters was increased to 0.9
Fixed: An aircraft zoom-in bug for some mods (https://forums.bistudio.com/forums/topic/204980-helicopter-fov-changes-on-airspeed-exceeds/)
Tweaked: Flight model of the Black Wasp II plane (it should be more stable and more correct AoA behavior)
ENGINE
Added: extCameraParams[] = {-1} to force the old external camera behavior
Tweaked: The diagnostics executable should now crash earlier in case of invalid memory addressing. Please report all crashes, especially when the "Forced crash: array access out of range" message appears in the RPT file. We hope to use fixes of such crashes to make Arma 3 more stable in the long run, but need these more drastic measures to track them more effectively.
Eden Editor
Fixed: Potential crash when using a mod filter on an empty tree
Fixed: Config warning when using a mod filter on an empty object tree