Hello all:   I did a mod a long time ago that adds some simple re-textured Berets. The model works completely fine, and shows up in the Virtual Arsenal.   Unfortunately, it never shows in Zeus when you go to create a custom ammo crate. (The menu where you click through the tabs on a custom crate). This means mid mission, a Zeus cannot add it.   Any thoughts?   Config.CPP   #define private        0 #define protected        1 #define public        2 class CfgPatches {     class DAR_Stetson {         units[] = {};         weapons[] = {};         requiredVersion = 0.1;         requiredAddons[] = {};     }; }; class CfgVehicleClasses {     class DAR_Stetson {         displayName = "US Army Headwear";     }; }; class CfgVehicles {     class B_Soldier_base_F; }; class cfgWeapons {     class ItemCore;    // External class reference     class InventoryItem_Base_F;    // External class reference     class HeadgearItem;    // External class reference          class DAR_Stetson : ItemCore {         scope = public;         weaponPoolAvailable = 1;         displayName = "Cav Stetson";         author = "Richards.D";         picture = "\DAR_Stetson\UI\icon_h_stetson_ca.paa";         model = "\DAR_Stetson\DAR_Stetson";         hiddenSelectionsTextures[] = {"\DAR_Stetson\Data\Stetson_co.paa"};         hiddenSelections[] = {"Camo"};                  class ItemInfo : HeadgearItem {             mass = 5;             uniformmodel = "\DAR_Stetson\DAR_Stetson";             modelSides[] = {3, 1};             armor = 0;             passThrough = 0.95;             hiddenSelectionsTextures[] = {"\DAR_Stetson\Data\Stetson_co.paa"};             hiddenSelections[] = {"Camo"};         };     }; };