By Phronk Description
    Scripted melee weapons system which doesn't require addons.  Currently supports up to 7 different melee weapons, each with slightly different characteristics.         Features   Installation
    1. Locate/open the folder of the mission you want to add this script to
      2. Copy & Paste the Melee folder contained in the downloaded file, into your mission's folder       3. Copy & Paste this into your mission's init.sqf:
null=[]execVM "Melee\cfg.sqf";"

    4. Place a supported object/weapon to be used as a melee weapon (Example: Land_Axe_F)

    5. Copy & Paste the appropriate below code into your object's init:         (Example: If the object/weapon is Land_Axe_F, only paste the axe code in it's init)       7. Done!

DOWNLOAD (10.23.2016)

Known Bugs
    1. Weapon is too static when attached to player     2. Hit detection is not precise and inefficient against crowds
    3. Can pickup a gun in hands if already holding a melee weapon     4. Harmless script errors     5. Potentially broken in multiplayer environment (UNTESTED!)   Change-Log  
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