Function which allow to grab all dropped gear into  nearest vehicle. fnc_collector = { private [ "_veh", "_holders", "_nearDead", "_droppedguns", "_droppedbags", "_eqweapons", "_eqvests", "_eqbackpacks", "_eqitems", "_eqhelmets", "_mags", "_unnest", "_remEmpty", "_weapons", "_vests", "_backpacks", "_items", "_guns", "_helmets", "_stealedBags", "_torem" ]; _veh = nearestObject [player, "LandVehicle"]; if ( isNull _veh || {(_veh distance player) > 50 || {!(getNumber (configFile >> "CfgVehicles" >> typeOf _veh >> "hasDriver") isEqualTo 1)} } ) exitWith {hint "You need any land vehicle near to collect gear"}; _holders = []; _nearDead = []; _droppedguns = []; _droppedbags = []; _eqweapons = []; _eqvests = []; _eqbackpacks = []; _eqitems = []; _eqhelmets = []; _mags = []; _unnest = { private ["_unnested", "_ignored"]; _ignored = ["ItemMap", "ItemCompass", "ItemWatch"]; _unnested = []; { { _unnested pushBack _x; } forEach _x; } forEach _this; _unnested = _unnested - _ignored; _unnested }; _remEmpty = { private ["_unnested", "_ignored"]; _ignored = [""]; _unnested = _this - _ignored; _unnested }; {_holders pushBack _x} forEach (nearestObjects [player, ["WeaponHolder", "WeaponHolderSimulated", "GroundWeaponHolder"], 800]); {if ((_x distance player) <= 800) then {_nearDead pushBack _x}} forEach allDeadMen; if (_holders isEqualTo [] && _nearDead isEqualTo []) exitWith {hint "There is nothing to collect"}; { _droppedguns pushBack ((getWeaponCargo _x) select 0); if ((count (getBackpackCargo _x select 0)) == 1) then { _droppedbags pushBack ((getBackpackCargo _x) select 0); }; } forEach _holders; { _eqweapons pushBack ((weapons _x) select 0); _eqvests pushBack (vest _x); _eqbackpacks pushBack (backpack _x); _eqitems pushBack (assignedItems _x); _eqhelmets pushBack (headgear _x); } forEach _nearDead; _weapons = _eqweapons call _remEmpty; _vests = _eqvests call _remEmpty; _backpacks = _eqbackpacks call _remEmpty; _items = _eqitems call _unnest; _guns = _droppedguns call _unnest; _helmets = _eqhelmets call _remEmpty; _stealedBags = _droppedbags call _unnest; {{_mags pushBack _x} forEach getArray (configFile >> "CfgWeapons" >> _x >> "magazines")} forEach _guns; {_veh addItemCargoGlobal [_x,1]} forEach (_items + _helmets + _vests); {_veh addWeaponCargoGlobal [_x,1]} forEach (_weapons + _guns); {_veh addBackpackCargoGlobal [_x,1]} forEach (_backpacks + _stealedBags); {_veh addMagazineCargoGlobal [_x,3]} forEach _mags; _torem = _nearDead + _holders; {deleteVehicle _x} forEach _torem; hint format ["Dropped gear collected into nearest vehicle: %1", typeOf _veh]; };
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