We are releasing some information related to materials basics, texture maps etc. You may find them useful for Your projects.
1. RVMAT Basics (SuperShader, MultiMaterial, SkinShader, Procedural/Glass/Water/Detail/Normal/Specular/Tree etc. maps)
URL: http://community.bistudio.com/wiki/RVMAT_basics
Done: SuperShader for MAX and MAYA (no .fx files yet)
http://community.bistudio.com/wiki/Super_shader
Done: MultiMaterial for MAX (no sample .mcr script yet)
http://community.bistudio.com/wiki/Multimaterial
Done: SkinShader (no sample MAYA cgfx (screenshot) yet)
http://community.bistudio.com/wiki/Skin_shader
Done: Face wound textures
http://community.bistudio.com/wiki/Face_Wound_Textures
Done: Static Environmental Reflections (published mainly for compatibility reason as SuperShader (includes environmental map/fresnel) replacing this functionality)
http://community.bistudio.com/wiki/Static_Environmental_Reflections
* - some hints about physical properties at bottom http://community.bistudio.com/wiki/RVMAT_basics#Physical_properties (including Bullet Penetrability )
2. Texture Map Types (includes HQ NM)
URL: http://community.bistudio.com/wiki/Texture_Map_Types
3. Post Process effects
URL: http://community.bistudio.com/wiki/Post_process_effects
4. Unit ergonomics (Soldier model proportions)
URL: http://community.bistudio.com/wiki/Soldier_model_proportions
5. Weapons settings (some informations about weapon configs)
http://community.bistudio.com/wiki/Weapons_settings
6. Damage:
http://community.bistudio.com/wiki/Damage
updated in BIKI:
http://community.bistudio.com/wiki?title=Weapons_settings&diff=57833&oldid=56416
http://community.bistudio.com/wiki?title=Bullet_penetrability&diff=57836&oldid=52134
http://community.bistudio.com/wiki?title=RVMAT_basics&diff=57820&oldid=52837
while it's minor i hope it helps bit :)
7. other documentation per demand and as needed
@TBD
NOTE:
Please don't edit these wiki pages w/o some prior discussion with BI staff as we will add more info into these in future ...
Per demand => if it's possible i will see what can be done about such requests ... if you not post here just bug me on ARMA2 irc channel