Hi All, Today I've released my first project for Operation Flashpoint, The Modern Combat Mod (MCM) is combined with the SLX Mod by solus for my first release. The readme file included in the mod contains more information and screenshots. Links are available below this line. Links Download: Modern Combat Mod - SLX v1.0 Full Install (747mb) - FileFront (link Broken) Download: Modern Combat Mod - SLX v1.02 Patch (311mb) - Filefront Download: Modern Combat Mod - SLX v1.0 Full Install (747mb) - TechWarriorZ Download: Modern Combat Mod - SLX v1.02 Patch (311mb) - TechWarriorZ (News And Links Are Welcome) Download: Additional Extra pack v2 (12mb) - FileFront Note: Extract extra pack into @MCM-SLX folder and then run install.bat to install the extra pack. ***************************** MODEL CHANGES ***************************** *BLUFOR SIDE* - US Soldiers -> HYK: US Army Soldiers (ACU). - US Sniper -> HYK: US Army Sniper (ACU). - US Crew -> HYK: US Army Crew (ACU). - US Pilot -> LSR/MCM: US Army Pilot (ACU). - US Blackops -> HYK: US Army Special Operators (ACU). - US Jeep -> Combat: M998 Hmmwv. - US JeepMG -> Combat: M1025 Hmmwv (M2). - US Hmmwv -> Combat: M998 Hmmwv (Open). - US M60A1 -> KH/INQ: M1A1 Abrams. - US M1A1 -> KH/INQ: M1A2 Abrams. - US M2A2 -> Combat: M2A2 Bradley IFV. - US M113 -> Combat: M113A3. - US Support Trucks -> Combat: Hemmt's. - US Truck5t's -> Marfty: M925 5T Trucks. - US Vulcan -> Combat/REM: M163A2 Vulcan. - US AH-1 -> Marco Paulo: AH-64A Apache. - US AH-64 -> Marco Paulo: AH-64D Apache. - US UH-60's -> CSLA: UH-60 BlackHawk's. - US OH-58 -> BAS: OH-58 Kiowa. - US A-10 -> Diesel: A-10 ThunderBolt. - US A-10LGB -> Diesel: A-10 ThunderBolt (GBU-12). - US M16 -> SJB: M16A2. - US M16 M203 -> SJB: M16A2 M203. - US M60 -> Laser: M249 SAW. - US M21 -> SJB: M24 SWS. - US FAL -> BAS: FN-FAL. - US HKG3 -> BAS: HK-G3. - US UZI -> SJB: MP5A4 (SD). - US M4 -> SJB: M4. - US XMS -> SJB: M4 'Aimpoint'. - US HK -> SJB: M4A1 (SD). - US LAW -> Laser: M136 AT4. - US Carlgustav -> Earl & Such: Javelin. - US Revolver -> SJB: Desert Eagle. - US Beretta -> SJB: Beretta. - US Glock -> SJB: Glock 17c. - US Glocks -> SJB: Glock 17c (SD). - US Hand Grenade -> M67 Grenade. *OPFOR SIDE* - RU Soldiers -> RHS: RFMI Soldiers. - RU Officers -> RHS: RFMI Officers. - RU Crew -> RHS: Crew. - RU Pilot -> RHS: Pilot. - RU Sniper -> RHS: RFMI Sniper. - RU Spetz Natz -> RHS: Vityaz Spetz Natz. - RU Uaz -> The Sun: Uaz. - RU Ural -> Spetz Natz Mod: Ural-4320. - RU Support Trucks -> Spetz Natz Mod: Support Urals. - RU T-80 -> Orcs: T-90. - RU T-72 -> Orcs: T-80UM. - RU BMP-1 -> Orcs: BMP-1P. - RU BMP-2 -> CSLA: BMP-2. - RU BRDM -> OFF: BRDM-2. - RU Shilka -> Orcs/Spetz Natz Mod: ZSU-23-4 Shilka. - RU M2 Static -> CSLA: Dshk. - RU Mi24 -> RHS: Mi-24P Hind. - RU Mi17 -> OWP: Mi-17 Hip. - RU V-80 -> DKM: Mi-28 Havoc. - RU SU25 -> Tomi-D: SU-39 Frogfoot. - RU AK74 -> RHS: AK-74. - RU AK74 GP-25 -> RHS: AK-74 GP-25. - RU AK74SU -> Earl & Suchey: AKS-74U. - RU PK -> Orcs: PK. - RU SVD -> Orcs: SVD. - RU Bizon -> Orcs: AS Val. - RU RPG -> RHS: RPG-7v. - RU AT4 -> Orcs: RPG-29. - RU Tokarev -> Orcs: Tokarev. - RU Hand Grenade -> RGO Grenade. *RESISTANCE SIDE* - Res Soldiers -> Willec: GRAA Resistance Soldiers. - Res T-80 -> Orcs: T-90. - Res T-72 -> Orcs: T-80UM. - Res BMP -> CSLA: BMP-1. - Res T55 -> RHS: T-55. - Res Jeep -> The Sun: Uaz (FIA). - Res Uaz -> The Sun: Uaz (FIA (Open)). - Res AK47 -> Orcs: AK-47. - Res AK47CZ -> CSLA: Vz-58. - Res AK47GL -> Orcs: AK-47GL. - Res Skorpion -> SJB: P99. - Res Ingram -> SJB: P226. - Res CZ75 -> SJB: USP. - Res Hand Grenade -> F1 Frag Grenade. *CIVILIAN SIDE* - Civ Men -> FacePlant: Civilian Men - Civ Car (Green) -> Orcs: Moskvich. - Civ Bus -> Vilas: Ikarus 1991. ******************************** EXTRA ADDITIONS ******************************** *BLUFOR SIDE* - US Army Winter BDU Infantry. - US Marine Corp Marpat BDU Infantry. - US Marine Corp Marpat Desert BDU Infantry. - Machine Gunner - M240. - Anti-Material Sniper - M82A1. - Special Forces Automatic Rifleman. - Special Forces Sniper. - Special Forces Anti-Tank Rifleman. - Special Forces Grenadier. - Combat: M1025 Hmmwv (M240B). - Combat: M1025 Hmmwv (MK-19). - Combat: M1097 Hmmwv (Open). - Combat: M1097 Hmmwv (Covered). - Combat: M1038 Hmmwv (Cargo). - Combat: M996 Hmmwv (Ambulance). - Combat: M3A2 Bradley CFV. - Combat: M6A1 LineBacker. - Vix: Stryker (ICV). - Vix: Stryker (Mk-19). - Deisel: A-10 Thunderbolt (MK-82). - Footmunch: F-16 Falcon. - Footmunch: F-15C Eagle. - Footmunch: F-15E Eagle. - Footmunch: F-35. - Tomi-D: F-117 Nighthawk. ======================================== ************ Desert US Vehicles ************ ======================================== - KH/INQ: M1A2 Abrams. - KH/INQ: M1A1 Abrams. - Combat: M113A3. - Combat: M2A2 Bradley IFV. - Combat: M3A2 Bradley CFV. - Combat: M6A1 Linebacker. - Marfty: M163A2 Vulcan. - Marfty: M925 5T Truck's. - Combat: Hemmt's. - Combat: M998 Hmmwv. - Combat: M998 Hmmwv (Open). - Combat: M1025 Hmmwv (M2). - Combat: M1025 Hmmwv (M240B). - Combat: M1025 Hmmwv (MK-19). - Combat: M1038 Hmmwv (Cargo). - Combat: M1097 Hmmwv (Open). - Combat: M1097 Hmmwv (Covered). - Combat: M996 Hmmwv (Ambulance). ======================================== ************ US Marine Vehicles ************ ======================================== - SEF: LAV-25. - SEF: LAV-25 (Anti-Air). - SEF: LAV-25 (Anti-Tank). - TOW: AAV-7. - KH/INQ: M1A1 Abrams. - KH/INQ: M1A2 Abrams. - Marfty: M925 5T Trucks. - SEF: M998 Hmmwv. - SEF: M998 Hmmwv (Open). - SEF: M1025 Hmmwv (M2). - SEF: M1025 Hmmwv (M240). - SEF: M1025 Hmmwv (MK19). - SEF: M1097 Hmmwv (Covered). - SEF: M1097 Hmmwv (Open). - SEF: M997 Hmmwv (Ambulance). - Vit: AH-1Z Super Cobra. - Prep-H: UH-1 Huey (FFAR, MG & Unarmed). ======================================== ************ End Of Section ************ ======================================== - SJB: MP5A4 (SD) 'Aimpoint'. - SJB: MP5A4. - INQ: G-36C SD. - Laser: M249 Para. - Laser: M249 Para 'M145'. - Laser: M249 SPW. - Laser: M249 SPW (SD). - SJB: M240. - SJB: P-90. - SJB: P-90 (SD). - SJB: M82A1. - SJB: M16A2. - SJB: M16A2 'Acog'. - SJB: M16A2 'Aimpoint'. - SJB: M16A2 'Reflex'. - SJB: M16A4 'Acog'. - SJB: M16A4 'Aimpoint'. - SJB: M16A4 'Reflex'. - SJB: M16A4 'Eotech'. - SJB: M4 'Acog' - M203. - SJB: M4 'Reflex'. - SJB: M4 'Reflex' - M203. - SJB: M4 'Eotech'. - SJB: M4 'Eotech' - M203. - SJB: M4A1. - SJB: M4A1 'Acog'. - SJB: M4A1 'Acog' - M203. - SJB: M4A1 'Aimpoint'. - SJB: M4A1 'Aimpoint' - M203. - SJB: M4A1 'Reflex'. - SJB: M4A1 'Reflex' - M203. - SJB: M4A1 'Eotech'. - SJB: M4A1 'Eotech' - M203. - SJB: M4A1 (SD) 'Acog'. - SJB: M4A1 (SD) 'Acog' - M203. - SJB: M4A1 (SD) 'Aimpoint'. - SJB: M4A1 (SD) 'Aimpoint' - M203. - SJB: M4A1 (SD) 'Reflex'. - SJB: M4A1 (SD) 'Reflex' - M203. - SJB: M4A1 (SD) 'Eotech'. - SJB: M4A1 (SD) 'Eotech' - M203. - SJB: Colt M1911. *OPFOR SIDE* - Russian Naval Infantry & Spetz Natz. - Russian VDV Airborne Infantry & Special Forces. - Spetz Natz Sniper. - Spetz Natz Anti-Tank Specialist. - Spetz Natz Machine Gunner. - Spetz Natz Grenadier. - Radio Operator. - Anti-Material Sniper - OSV-96. - Spetz Natz Mod: Ural-4320 (Open). - DKM: 2S6 Tunguska. - Orcs: BMP-1. - Vit: BMP-3. - RHS: BTR-80. - CSLA: PT-62. - RHS: T-62A. - Orcs: T-72B. - Footmunch: SU-33 Flanker. - Footmunch: SU-33 Flanker (Bombs). - Footmunch: SU-33 Flanker (ASW). - Footmunch: AN-72. - RHS: Mi-24P Hind (CAS). - OWP: Mi-8 Hip. - Orcs: RPK-74. - Orcs: VSS 'Vintorez'. - RHS: AK-74M. - RHS: AKs-74. - RHS: AKs-74 (SD). - RHS: APS. - RHS: APS (SD). *RESISTANCE SIDE* - Local Army Forces. - Soldier - Fn-Fal. - Soldier - vz. 58. - Automatic Rifleman - RPK-47. - RHS: T-62A. - Orcs: T-72. - Orcs: AKS-47. - Orcs: AK-47 (SD). - Orcs: RPK-47. *CIVILIAN SIDE* - FacePlant: Business Man - FacePlant: Priest - FacePlant: Pilot - FacePlant: Worker ******************************** MISC CHANGES ******************************** *BASE CHANGES* - Three Separate Editable Configs Added For Personnal Use. - Woodland, Winter And Desert Islands Added To All Configs. - US Army ACU Personnel Are Primary US Troops In All Configs. - US Army Winter Personnel Added To All Configs. - US Marine Corp Personnel Added To All Configs. - Russian Federation Motorized Infantry Are Main OpFor Troops In All Configs. - Russian Federation Naval Marines Added To All Configs. - Russian Federation VDV Airborne Infantry Added To All Configs. - There Are No Crossover Issues Between The Configs. *SLX EFFECTS* - AI routines roughly follow Sun Tzu's "The Art of War." Calculations measuring strength: Morale (strength, skill of leaders, backup, etc), Weather(bad weather affects things, like aircraft and munitions), Terrain (higher altitude versus enemy = tactical advantage) and Skill (of leaders, units). - Squads scan through all other squads to collect information about known friendly and enemy forces and they pass information about enemy squads to each other. - Groups shout out relevant commands while performing most actions and maneuvers. - The strength of a squad is based on the number of armed units, type of vehicles, skill of units, skill of leader, and strength of nearby squads. - Infantry squads rush weaker enemies using bounding over- watch. Squads split up into teams and try to stay in a small group when they are rushing while the other teams are laying down. By rushing in a team it's more likely that one of them will get a shot off when they run into an enemy, where as if they were alone they could be picked off one by one. - Squads take cover when over- matched. - As an squad leader or RTO, you can call for “Artillery Supportâ€, heavy guns (135mm or 155mm) fire on the position you set on the map. - Squad radios for communications. Default radio is SINCGARS (Single Channel Ground and Air Radio System), each side has its on radio (US = SATCOM AN/PSC-5D - Russia = R-109 Radio). - Suppressive fire on squads. Rate of fire is determined from any known enemy, so two rifle squads could suppress if they are all firing. A unit can suppress by quickly firing a weapon at an enemy squad. - Working smoke concealment. Smoke can not be seen through by AI's but can be walked and shot through. - APC's deploy smoke when infantry is disembarking in combat. - Tanks and APC's fire smoke grenades when attacked or injured to make them harder targets. - When getting in or out of tanks and APC's the crew will turn out and then turn in, to simulate having to open hatches to get in or out. - Some unit types can be configured to create a CoC artillery platoon near them. The unit can be of any side but it must be manned. The default artillery creating units are the ammo trucks for each side. - Munition effects. Firing munitions creates effects such as smoke around the barrel, muzzle, and ejection port, a faint vapour trail along the munition's trajectory, tracers, munitions are affected by wind, hit effects with debris and dust, and ricochets. Smoke grenades create actual concealment, it takes a few seconds for the AI' s to lose track of you if you're already in their sights, and don't shoot while depending on concealment or the AI's will fire at you. If the AI' s are not targeting you then they will never see you if you stay behind the smoke. The smoke screen is affected by the wind, so if the wind changes the screen will move with it. Smoke is hazardous to breathe in for too long, and being in a confined space with smoke can be deadly. Firing a lot of tracers or explosives can set things on fire. Grass can be set on fire with machine gun tracers. Fire flows downwind, so you can plan for where it might go, but beware a change in wind direction sending the fire somewhere else. Uncontroled fires can cause widespread destruction. Launched grenades are not armed until they reach a safe distance of 14 to 27 meters, but unarmed grenades can still ricochet and hurt things that they hit. If you are using a weapon with good optics and the conditions are right you can see the "trace," or vapor trail, of the shot even if it's not a tracer round. You can use the trace to make corrections to your aim. - Vehicle damage. When a vehicle is damaged an effect will happen relevant to the amount and position of the damage. Vehicle damage effects include munitions malfunctions, fuel leaks, fire, tire blowouts, broken glass, main rotor damage, tail rotor failure, and temporary engine failure. For example, if a helicopter gets hit in the tail rotor causing too much damage it will fail and start to go down. If a vehicle is hit in the engine, fuel tank, or body, it has a chance of starting a fuel leak. If a vehicle is leaking fuel it is vulnerable to catching on fire if it gets damaged again. The extent of the fire is based on the amount of damage the vehicle has, starting out as a small fire and eventually consuming the entire vehicle, then burning back down before extinguishing. The fire does damage to the vehicle and nearby things, ammunition cooks off while burning, and sometimes nearby things get set on fire. Fire can be put out by repairing the vehicle, submerging it in water, going over 400 kph, or if the fire is small enough you can try using the "put out fire" action (which has a somewhat random chance of working) until the fire goes out. People disembarking from a burning vehicle have a chance of catching fire proportional to the damage of the vehicle. They can put the fire out by getting healed or by keeping moving. People on fire will automatically crawl forward prone to keep moving, you can also try rolling on the ground to put the fire out if you are using a rolling mod such as DMA's. Helicopters with main rotor damage become more unstable the more damaged they are, eventually tearing themselves apart and crashing if they are too damaged. When a helicopter with main rotor damage crashes it throws up lots of dirt and dust as the blades are smashed apart on the ground. - Commander machine guns on tanks that can shoot at low flying aircraft. Crew turns out when commander's gun is fired. - Vehicle lights are left on when ejecting from a moving vehicle. - Wind affects aircraft and munitions. Aircraft flying with a headwind will slow down but get extra lift, flying with a tailwind gives more speed but can lose lift and drop in altitude. Wind speed is tied to the weather, so the more windy it is the more affected objects are. Flying in inclement weather can be dangerous, be careful of cross winds and wind shear. To tell how fast the wind is blowing and in which direction, watch for visual cues such as smoke or dust blowing in the wind. - AI's do not eject from damaged helicopters while in the air to increase AI survivability. - Squads take cover when over- matched. - Realistic blood effect that appears every time you shoot at a human, even if the body is dead. - People use SLX Wounds effects. See SLX Wounds readme for further details. - The explosion effects follow the basic descriptions of an explosion written in "U.S. Army Field Manual 3- 50 Smoke Operations | Appendix G : Munition-Produced Dust"(http://www.globalsecurity.org/military/library/policy/army/fm/3-50/Appg.htm), the dust/fire ball, the dust skirt, the rising column of smoke, and some small lingering smoke. They are also based on videos of explosions of laser guided bombs, explosive ordinance disposal, hand grenades, aerial rockets and missiles, and improvised explosive devices. The fireball is usually very brief being usually a bright flash then mostly dust, but sometimes has a lot of fire. The dust skirt comes quickly after the dust/fire ball, it lingers for a while after the explosion before disipating. For larger explosions it spreads out over a large area but for smaller explosions it is just a single cloud and looks fairly good for the low fast appearing smoke from hand grenades. The smoke column rises after the explosion and dust skirt and drifts away in the wind, it is usually light grey and sometimes darker. Then a thin low smoke lingers near the crater. - The unguided rocket smoke is based on a videos of helicopters firing rockets, it starts off dark black and then thins out turning grey. - The water hit effect is based on videos and pictures of bullets hitting water, a thin plume of water. *MISC EFFECT CHANGES* - All Units, Weapons And Vehicles Have Been Replaced By The Best Community Addons Suiting The Modern War Era. - All Weapons Pictures Have Been Updated. - All Weapons Infomation Has Been Removed For Realism Purposes. - All Weapons Have Been Replaced By Newer Versions. - All Weapons Now Inflict A More Realistic Amount Of Damage. - All Sounds Have Been Replaced By Improved Ones. - Weapon Recoils Have Been Improved. - The Dispersion Of Bullets Has Been Increased. - Weapons Now Eject Bullet Cartridges When Fired. - Rifles Now Produce Smoke When Fired. - Shoulder Launched Rockets Have Backblast And Smoke Effect. - BIS Grenades Now Take Up Only One Slot. *VEHICLES EFFECTS* - Tanks/Apcs Have Large Flames And Smoke When Destroyed. - Tanks/Apcs Main Guns Have Recoil. - Tanks/Apcs MG'S Have Tracers. - Tanks/Apcs MG'S Now Have Realistic Smoke When Prelonged Fire Occurs. - Tunguska, Shilka And Vulcan Now Have Heavy Barrel Smoke And Realistic Tracers. - Tanks/Apcs Armor And Gun Power Set To More Realistic Settings. *SOLDIER EFFECTS/CHANGES* - Soldiers New Bleed When Hit And Can Die From Untreated Wounds. - Soldiers Are Arrayed With Weapons To Suit Their Speciality. - Soldiers Are More Aware On The Battlefield. - Special Forces And Snipers Have Higher Awareness. - Snipers Have Higher Accuracy Levels. - Pilots Now Have A Life Jacket In Case They Bail Out Over Water. - US Soldiers Are Armed With Different Varients OF The M4, M16A2 And M16A4. - US Marines Carry Different Varients OF The M16A2 And M16A4. - US Soldiers Carry The M67 Frag Grenade. - US Grenade Launchers Now Fire The M203 Grenade. - US Automatic Rifleman Carries An M249. - US Machine Gunner Carries An M240. - US Crews Now Carry The M4 And A Sidearm. - US Pilots Carry A Sidearm. - US Special Forces Carry M4A1 SD'S And Sidearms. - Russian Soldiers Are Armed With Different Varients OF The AK-74. - Russian Soldiers Carry The RGO Frag Grenade. - Russian Grenade Launchers Are Armed With The VOG-25 Grenade. - Russian Automatic Rifleman Carries An RPK-74. - Russian Machine Gunner Carries A PK. - Russian Crews Now Carry An AKS-74. - Russian Pilots Now Carry A Sidearm. - Russian Spetz Natz Carry AK-74 SD's And Various Other Special Purpose Rifles. - Res Soldiers Now Carry A Variety Of Weapons. - Res Soldiers Carry Stolen Frag Grenades. - Res Grenade Launchers Armed With The VOG-25 Grenade. - Res Crews Armed With The Aks-47. *PLANE EFFECTS* - Planes Now Piloted By Fighter Pilots. - Planes Now Have Countermeasure Flares When AA Missiles Lock On. - Planes Now Have Engine Smoke Trail. - Planes Now Have A Splash Back Effect When Flying Near The Water Surface. - Planes Now Have Splash Effects When Crashing In Water. - Planes Now Have Burning Engine Effect. - Planes Guns Have Tracers Effect. - Planes Missiles Have Flame Effect. *HELICOPTER EFFECTS* - Helos Now Have A Rotorwash Effect. - Helos Now Have Countermeasure Flares When AA Missiles Lock On. - Helos Now Cause A Splash Effect When Crashing Into Water. - Helos Now Have Large White Smoke When Destroyed. - Helos Now Have A Tailrotor Failure Effect When Damaged Critically. - Helos Automatic Cannons Have Tracers. - Helos Missiles Have A Backblast And Flame Effects. ***************** CREDITS ***************** The Following Is A List Of The Main Addon/MOD Creators Whose Stuff Was Used In This Pack, The Below List Is Of The Main Stuff Contributed By Each Of The Addon/Mod Creators. I Would Like To Thank Them All For Some Additional Stuff And All Their Work For Operation Flashpoint. To Any Addon Maker Whos Addons I Used In This Pack If I Missed You, I Am Sorry Some Of The Above Files I Don't Know Who Created Them But You Know Who You Are And Thanks For Your Hard Work To Keep The Community Alive. (PM Me If Something Belongs To You And You Would Like To Be Credited). Also I Could Not Get A Reply From Some Of The Authors So I've Listed Them On The Credits List Just Incase They Think I'm Not Thanking Them For Thier Work (I Am Thanking You). ======================================================================= Heres The Credits. Not 100% Accurate. Not-Listed In Any Order. -Name Of Contributor, (Short Name Used Above), -Contributions To Mod. ======================================================================= -SOLUX (SLX) - For The SLX Mod, Which Of Course Is Brilliant And He Must Be Thanked. -Pappy Boyington (Y2K3 Mod) - For All The Great Work In OFP And Inspiration. -ThunderBird84 (FFUR MOD) - For The Superb Mods In OFP And Inspiration And Assistance. -Sanctuary - For The Basic Mod Design, Animations And Great Work In OFP, His Assistance Was Vital As Well. -Red Hammer Studios (RHS) Team - For Their Russian Troops, Tanks, Gaz-66's, Guns, Mi-24's And Other Great Contributions To OFP. -Combat Development Studios (CBT) Team - For Their Apcs, Humvees, HEMMTS And Other Great Contributions To OFP. -Hyakushiki (HYK) - For The US Troops, Updated BIS Faces And Excellent Work For OFP. -Our Weapons Project (OWP) - For Their Mi17/Mi8, APS Pistol, Pilots, Tools And Other Great Work For OFP. -Orcs Development Studios (Orcs) - For The Russian Tanks\Apcs, Russian Guns And Other Excellent Contributions To OFP. -Decisive Killing Machines (DKM) Mod - For Their Tunguska, MI-28 And Other Superb Contributions To OFP. -Spetz Natz Mod (SFM) - For The Urals, The Shilka, The Mines And The Great Additions To OFP. -Jackal326 (SJB) - For The Weapon Pack And Other Great Works For OFP. -Footmunch (RKT) - For The F-16, F-15's, F-35 And SU-33 And AN-72 And Other Brilliant Contributions To OFP. -Inquisitor (INQ) - For The Weapons The M1's And His Other Superb Contributions To OFP. -King Homer (KH) - For The M1's And His Other Great Contributions To OFP. -SEF Development Studios - For The USMC Hmmwv's, LAV-25's And USMC CH-53's. -The Sun - For The Stunning UAZ Pack. -Czechoslovak Liberation Army (CSLA) Mod - For Their Weapons, Apcs And Helicopters And Their Superb Modification For OFP. -Earl & Suchey - For Their Weapons And Marine Assault Pack And Other Great Work For OFP. -Laser (LSR) - For His Helicopter Pilots, Weapons And Other Excellent Work For OFP. -Cameron McDonald (FacePlant) - For The Civilians, US Troops And Other Great OFP Contributions. -Willec - For The Resistance Troops (Updated By Sanctuary) And Other Projects For OFP. -Marco Paulo - For The AH-64'S And Other Projects For OFP And ArmA. -Marfty - For The 5T Trucks And Desert M163A2 Vulcan. -Deisel - For The A-10'S. -Macser/Lamentin/Vix - For The Stryker ICV. -Big Dawg (BD) - For The Hand Grenades. -Vit - For The Apcs, Helicopters And Other Excellent Contributions To OFP. -Preparation-H (Prep-H) - For The USMC UH-1 Huey's. -Llauma - For The Highly Detailed Head Model And His Superb Sky Pack. -Offtime, AG Smith, Sputnik Monroe And GR - For The Faces For Llauma's Head Model, BRDM-2 And Thier Seperate Contributions To OFP. -Cell7 - For The Mustang. -Rem Mod - For The M163A2 Vulcan. -CSJ - For His Planes And Other Contributions To OFP. -TOW - For The AAV-7 Used With The USMC. -Sigma - For The US Tanks, Civilian Pickup And His Other Contributions To OFP. -Vilas - For The Civilian Car Pack And Other Addons For OFP & ArmA. -Chain Of Command (COC) Mod - For All Their Great Tools And Addons For OFP. -Balistic Addon Studios (BAS) - For Their Brilliant Helicopters And Other Superb Contributions To OFP. -Kegetys - For His Winter Kolgujev Island And All His Tools. -Enhanced Configiration Project (ECP) Mod - For Thier Brilliant Modification For OFP. -Dezoom - For His Great Death Animations. -Tomi-D - For All His Excellent Planes. -Evgeni - For The Brilliant KA-52 Alligator. ========================================= Enjoy, Big-Rooney