--------------------------------------------------------------
(3/24/04 - 9/30/05) version 7.3
*****Full Install & Patched Information*****
West Side
* Infantry -> HYK soldier
* Sniper -> HKY sniper with M24SWS and Colt M1911
* Sniper (Anti-Material) added in with M82 and Colt M1911
* Crew -> Combat Crew
* Black Op -> HYK Rangers
* Black Ops renamed to Speical Forces & Special Forces (Day)
* Speical Forces (Day) equiped with M4 all Special Forces equiped with mk23 pistols (sd for night unsil for day)
* Speical Forces equiped with M4 SD
* M21 -> Dan_M14 pack M21
*Beretta 92F and Glock 17 -> SJB models (sounds and optics unchanged)
* M60 (tank)-> SIG M-60A3
* M1A1 -> INQ/King Homer M1A2SEP
* 5T truck -> Marfy's 5t truck
* 5T open -> marfy reskin
* UH60MG -> BAS HH60G pavekhawk (all scripts and animations retained and renamed in editor to "HH60G (mg)")
* UH60-> BAS MH60G grey pavekhawk (all scripts and animations retained and ffars kept in weapon loadout for compatibility and renamed in editor to"MH60G (ffar)")
* AH1 -> Vit AH1W Camo
* A10 -> Oyman / INQ A10
* A10(LGB) -> Oyman / INQ A10
* M113 -> Combat M113A3
* M163 -> INQ M163
* AH64 -> MPIV AH64D Longbow
* Grenadier equiped with 203 vest
* Machine Gunner equiped with M249
* Laser Designator -> AN/PEQ-1 (from BAS)
* OH58 -> BAS OH58
* M2A2 -> Combat's M2A2ODS
* Carl Gustave changed to M87 Dragon
* Pilot -> Lasers US Army Pilot and attack pilot. (attack pilots are in AH1 and AH64)
* JeepMG -> INQ's HTTV.
* HMMWV -> CBT Humvee
* JeepMG and Humvee have MUCH better off road capibilies
* Support Trucks replaced by HMETTS (covered = repair, mg varient = ammo, fuel = fuel)
--------------------------------------------------------------------------------
Resistance Side
* Infantry -> edge's retextured resistance
* PS3V -> Zil 130 (covered camo)
* PS3V Fuel -> Zil 130 (fuel)
* T-55 -> RHS T-55
* T-72 -> ORCS T72b
* T-80 -> ORCS T80
* UAZG -> CSLA GAZ69
* Grenadier equiped with 6 nades also accepts gp25 vest
* LAW soldier equiped with RPG7
--------------------------------------------------------------------------------
East Side
* Infantry -> ORCS Motorized Infantry
* Sniper -> Suchey & Earl Russian naval infantry machine gunner
* Pilot -> OWP Pilot
* Spetsnaz -> Suchey & Earl Russian naval Spetsnaz (recon)
* SVD -> ORCS SVD
* Crew -> RHS crew
* T-72 -> ORCS T-72B
* T-80 -> ORCS T-90s
* PK -> PK Replaced with VITPKM
* Ural -> CSLA Ural
* UAZ -> CSLA UAZ
* BMP -> ORCS
* bmp2 -> CSLA bmp2
* spetznaz now carries such/earl silenced ak74su
* grenadier now equiped with gp25 nade vest
* ak sights -> suchy/earl ones
* repair truck -> Zil 131 repair
* M2(east) -> CSLA DShK
* Mi24 has retractable gear
* Su25 -> tomid's su25 replacment
Civilian Side
*Man 1 -> Dr No tribe man2
*Man 2 -> Dr No tribe man3
*Man 3 -> Dr No tribe man4
*Man Police -> Farmland Police Officer (changed loadouts to beretta and revovler versions)
* Ps3V -> Zil 130 (open flatbed)
* Sportscar changed to BlackBarrons 69 Corvette
* Bike -> Dawg
* Cars have CD Players (with 14 pre-set songs) and better off road capibility
* Sports cars -> Ford Mustang 2005
* Motorcycle -> Tribute low rider motorcycle
* Cessna 182 -> Cessna 182 Floatplane
* Jeep (Police) -> Gaz24
--------------------------------------------------------------------------------
Other Misc Changes
* Snipers have 10 slots avilable now, Medics also armed with pistols
* Burst fire mode removed from AK-74 & AK-47 for realism's sake
* Bodies explod upon direct hit with rocket or if too close to something that does explode (optional config to disable this option)
* Blood, flies,AT backblast, and other misc ECP effects enabled again
* "plane" name changed in editor to Cessna 182
* All optics are also changed to suchy-earl / benus
* All Weapons Replaced with INQ's (except the svd, pkm, pistols and AA/AT weapons)
* BIS launched grenade now uses only 1 slot
* Compass changed to WGL one
* Pilots have life vests in case they bail out over water
* Pistol Sights and Sounds replaced by better more realistic ones.
* extra fire from missles and rockets (helo launched)
* MBT tank fire effect from main gun
* Tracers added to Helos, Tanks, and Soldiers (default tracers turned black so the new ones are visable)
* Custom Animation Pack
* New GUI
* BIS Hospital Buildings Heal
* BIS Repair Shops Repair
* Misc BIS Bunkers with working ladders
* BIS Street Lights Dimmed to a realistic setting
* Custom Icon (Designed by Me)
* New Installer
* Y2K3 Version number now displayed on main menu
* Changed fireing sound for the vulcan
* Police have the option to "Assert Your Athoritah" that makes the cop say "you will respect my athoritah!" (athority in english)
* Specops have the ability to heal, also have enhanced hearing and visual capibilities
* Snipers have the ability to deactivate mines, also enahnced hearing and visual capibilities
* Medics have 10 slots and are also armed with a sidearm. Resi-Cz75, Russ-Tokarev, West-Glock
* Leaning and Rolling animations implemented for primary weapon (rifle)
* Delayed fuse on hand grenades
* Ability to "Play Dead" hiding from the enemy when your health is 50%
* AH64 Crashed model now features 1 Stinger tube and one missle
* Ammo Crate changed to Mapfact Military Objects Pack "Crate"
* Unit Replacment Config Offered for low end users.. or users that dont want any effects
*Motorcycle will feature a phantom cargo proxy to keep mission compatibility
*East & West tanks will now be balanced with armor and weapon changes. the M60 has a new gun and ammo configuration and both the T72 and T80 will have the same ORCS gun and ammo (both res and east sides)... however the T55 remains unchanged and still remains to be the rotton old out dated peice of shit it is so takinga t55 into an armor battle is like bringing a rubber mallet to a gun fight.
*3D Craters featured under all APC and Armored vehicles as well as randomly placed under cars, crashed planes, and crashed helos. completly random for the last 3 items but 100% for the tanks and APC's. assuming the tank isnt burning the craters also ofer little, but some, protection from enemy fire.
*In keeping game fairness anti-tank weapons including the AT4, the Satchel Charges, the Mines, but the AT weapons for east and west remain the same.. after testing 1 hit from the AT weapon disables the tank enough the crew bails out.
I may of missed a few things, matter of fact I KNOW i missed some things on the list. but I assure you that "total conversion" means just that. total conversion. everything is changed. but I assure you that "total conversion" means just that. total conversion. everything is changed.
Download Full Install Here (612 MB)
Mirror 2
Installation:
Step One : Patch your game up to 1.96
Step Two : Download the Y2K3 Main Installer, 7.2 Patch, and Sky Pack Installer.
Step Three : shut down any memory hogging programs like messengers, explorer windows, and internet windows.
Step Four :
*Run the 7.1 Full Installer.
*Run the 7.1 to 7.2 Patch Installer.
*Run the 7.2 to 7.3 Patch Installer.
*Run the Y2K3 Sky Pack & More for improved skys, wrist watch, and night vision goggles
Step Five : Go to your desktop for a premade exe file. otherwise edit your favorite Operation Flashpoint Resistance Shortcut; go to the "Target Line" and at the end of it add a space between .EXE and the quotation marks. adding in -no splash -no map -mod=Y2K3; so its like this
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">(ofp_install_path)...EXE" -no splash -no map -mod=Y2K3
Step Six : Test out your new and improved Operation Flashpoint Resistance. (Using either the pre-made exe or the edited exe)
Please Refer to Page 35+ for comments, complaints, and troubleshooting of 7.1
Y2K3 Modern Combat Mod Homepage
To Do:
-Nothing. Finished on 07/09/2005