Dynamic Vehicle Camshake
A collection of functions that extend the usage of camshake for immersive vehicle operations.
features:
-Collision Impact: adds dynamic camshake when vehicle impacts, like when ramming into other vehicles or hitting an object at certain speed also triggers when
jumping from hills and ramps, it is based on simple formula, camshake sensitivity = (speed / mass) * force.
-Fire Power: adds camshake when shooting from behemoths armament like 155 howitzers or rocket Artys to simulate ground
trembling due to the excessive recoil, later i extended it for universal use including (HMGs, cannons ,mortars...etc)
it works with every mounted weapon that inherits from vanilla classes.
-Over Speed/High Friction: camshake effect appears when reaching supersonic speed for Fixed Wings or the conventional maximum speed
for most ground vehicles, adjustments are based on the category. (tracked/wheeled/air).
-Surface Terrain Friction: once you are off-road in a wheeled vehicle the camshake kicks in to embodies the Friction and the higher the speed the severe it gets
once you follow the road or slow down it will smooth again, while the Tracked vehicles has no effect as they are meant for all terrain purposes.
APCs will have 25% less sensitivity due to the size and the number of wheels they have.
-Near Fire Power: similar to Laxemann's twitch once you are near a vehicle that shoots the effect kicks in,
however it uses FPC as references and works only when on foot, and sensitivity adjusted based on how far you are
from the firing vehicle max distance (69m), the effect is mostly noticeable on Artys that if you use the default values
in FPC, though it uses Vars from FPC its actually isnt required.
-Crew Hit Reaction: the differences between the standalone and this, is that this last adjust the camshake based on the projectile and its velocity rather than
hitpoints also it includes fixes from DVC and further optimized. do not use it with the standalone version !
CHR standalone version:
https://forums.bohemia.net/forums/topic/235243-crew-hit-reaction/ (Obsolete)
Customizability via CBA menu
Download:
Dynamic Vehicle CamShake v2.1.1
requirements: CBA
issues:
-CIC may not work with certain vehicles. (Related to EH nothing can do)
-FPC (non tracked vehicles) the camshake occurs for FFV positions for commander and gunner seats if found.
Credits:
-AirShark
-Curious
Big thanks to the community for the heads-up it wouldn"t be possible without their help.