Script Release 5/3/2021.  Sample mission now released.   JBOY Giant Alpha Video (raw giant combat footage).     Download sample mission here   Giant Behavior and Features: Giants will either follow waypoints, or roam randomly until they sense something to attack.  Once attacking, they will continue to attack know targets until all known targets are killed, then they will resume roaming or following waypoints. Giants are 3X times larger than humans. Regular giants have human skull heads/helmets.  Leader giants have deer skull head/helmets.  Leader giants are harder to kill than regular giants. Giants carry clubs, and use them to destroy buildings and vehicles. Giants have unique death animations/sequences.  This is necessary because we can't allow giants to ragdoll, as ragdoll forces unit back to original size and looks stupid. Giants have various attacks against human AI.   Grab and throw.  Grab, spin and throw. Grab and breathe fire on unit, and throw (or spin and throw). Stomp.   Are JBOY Giants MP compliant? Probably not.  I made an effort to remoteExec all switchMove/etc. commands, but my guess it will need more work to make it function in MP.  I'm not really set up to test that, or very good at MP coding.   If someone makes suggestions to make it work in MP, I will make those changes.   Known issues: Giants occasionally "skate" instead of walking. Giants ignore being shot when shooter far away.  Will be fixed later.   How to add JBOY Giants to your mission:   Credits: @aliascartoonsfor fabulous leak scripts (fire breath!).  May make noxious gas attack using gas leak scripts also. @pediathrian for PointIsInBox function @phronk for club attach points and original melee anim guidance (Phronk:  I hate your new avatar...that face freaks me out!) @pierremgi for function to get closest point to an object outside of its bounding box.  Merci mon frer!