Active Lockpicking
A Skyrim style lockpicking mini-game for Arma 3.
Disclaimer
This release is part of a series of releases containing projects that I have not completely fleshed out or implemented into any dedicated server environment. I am releasing these projects because I have stopped playing and scripting for Arma 3, but I figured that this project was interesting enough that others may want to implement them into their missions. That being said, use them as you will and enjoy.
Features
- An alternate random chance force pick.
- Customizable difficulty levels.
Setup
- Define the files found in the example mission into your mission's function library.
- Include hud_lockpick and hud_default into your mission's description.ext's RscTitles.
- Implement key handlers into your mission's respective key handling scripts in order for GUI controls to function properly.
- Call fn_hud_lockpick from a lockpick script which implements your mission's vehicle/door/crate lock system.
- - Needs to be called from a spawned environment (canSuspend).
Showcase
Download
https://github.com/NumbNutsJunior/Active-Lockpicking
I hope you can find some use for it in your missions, feel free to modify and improve the system of course but just ask to leave my initial author credits.
~ NumbNutsJunior aka Pizza Man