Introduction
Become a Battle Mage! Show them, what the real power is with your magick! Turn modern battlefield into chaotic blaze of colors, sounds, smoke and mirrors.
Video
Details
One of my oldest Arma 2 projects adapted into Arma 3. Note, I was a noob, when I was writing this, so the code may contain many dubious parts, but it works. It still may contain some loose ends and there's obviously space for improvements and expansions, therefore this is still tagged as beta. Further development, as usual, depends on user feedback intensity. 🙂
Addon version with default settings may be used to add magic users to any SP scenario. While it may break some scenarios (possibly in funny ways), dynamic, procedural kind of missions should work well with it (and become something quite different...).
Addon version requires CBA.
Magic usage in game
Casting spells ability may be given to some of AI Team Leaders on the map, but also to the player. Player can open his spell book by holding pressed RMB while weapon is lowered (or player unarmed) and not prone nor using binoculars at the moment. Releasing RMB will confirm chosen spell to cast, if any was picked.
More details:
Online PDF manual
Download
Rincewinder 0.71 (Dropbox)
Rincewinder 0.71 (Steam Workshop)
Credits & licenses
Additional sound effects (edited) from:
1. http://soundbible.com/
By:
Mike Koenig, Zarabadeu, BlastWaveFX.com, Mark DiAngelo: Attribution 3.0 license
thecheeseman, wrzesien: Sampling Plus 1.0 license
Stephan Schutze, Doberman: Noncommercial 3.0 license
2. https://www.zapsplat.com
By:
ZapSplat, SmartSound, Silverplatter Audio: ZapSplat's standard license
Tom Chapman: CC0 1.0 Universal License
Authors of these sounds do not endorse nor support this project in any way.
Changelog
Terms of Use