Ship Submersible Ballistic Nuclear, this ship recreates a simulation of underwater navigation, armed with torpedoes, missiles, cruise missiles and nuclear missiles, prepared for naval combat and supporting the ground infantry.
Features available in this version ALPHA 2.1.1:
Crew and Command
Propulsion engines shaft and Helix
Atomic or Nuclear Energy (available in next versions)
Reactors (available in next versions)
Electric or Electric Energy (available in next versions)
Batteries
Mechanical or Diesel Energy
Snorkel System
Gas combustion discharge system
Replenishment
Applicable maneuvers
Possible Threats
Enemy Strategies
Individual and group offensive tactics of enemy vessels
radial assistance system between enemy vessels, when one is attacked, nearby vessels will help
missile cruises support of enemy vessels requested by enemies on land (available in next versions)
Nuclear missile support of enemy vessels requested by enemies on land (available in next versions)
Control compartments and electrical panels
Depth chargue
Unguided torpedoes
Guided Torpedoes System
Unguided Missiles
Guided Missile System
Aerial objectives (available in next versions)
Nuclear missiles (available in next versions)
Possible Complications
Repairs (available in next versions)
Auxiliary Electrical System
Medical area (available in next versions)
Sonar Manipulation and Communications
Sonar Passive (available in next versions)
Sonar Active
Tracking System
Threat Proximity Sensor
Countermeasures
Radial Silence System
Enemy ships use radial silence maneuvers to hide from the radars
Communications with Ground Bases or other Allied Vessel (available in next versions)
fax delivery system for communication (available in next versions)
Radio buoy (available in next versions)
Fire in Compartments (available in next versions)
Nuclear Safety (available in next versions)
Engine repairs (available in next versions)
Pressure for crushing depth
Anticollision Reader
Auxiliary Oxygen System
Maximum Silence Maneuver
State of Absolute Silence
System of enemy naval convoys (available in next versions)
Hydrophone system, to distinguish the emanating noise of each type of enemy craft (available in next versions)
mini-submarine for deep deployments (available in next versions)
Scanner drone system to be deployed on surface (available in next versions)
Crush depth system for diver players
Attack of Mortars Enemy Ships
Manual torpedo system straight line path (available in next versions)
Eye contact system from the periscope with the laser marker (available in next versions)
Missile interception system
Program start for Acoustic Warfare Analyst (available in next versions)
passive sonar for cargo and transport ships, if they are in danger they will call reinforcements (new)
display camera system in the ship tower for the control room (new)
Launch tube system for missiles (new)
HOW TO USE:
-open editor
-Select blufor and Barba Submarines
-place the submarine in an area of the sea where it is deep (at least 25 meters)
-do not place crew in the Ship
-start the mission the submarine needs 2 to 3 minutes to charge when the mission starts, when it is ready it will launch a sonar pin indicating that the main hatch locks can now be removed
-climb into the hull of the ship and open the hatch and enter
-close the hatch from the inside if you need to submerge the ship
-Enemy ships must be from OPF factions, if you want to use ships from other factions make sure to put OPF crews on them
the rest of the indications are in the youtube video tutorial we highly recommend that you watch it to operate the ship
Procedures and requirements for the use of missile tubes
- the ship's power must be on
- each missile must be activated from the tube that protects it, the crew must open the side door of the tube and activate the panel that contains the missile
-the tube side door must be closed
-the outer door of the missile tube must be open
-the missile could be fired from the weapons control room following the instructions shown on the screen
CURRENT LIMITATIONS
-The radar of the submarine for now can only have one enemy naval vessel per class, that is, if it places 2 cargo ships of the same class it will detect one at a time, once the first one is sunk, reactivate the search system and there will be the next.
The case similar to warships, if you place two equal warships it will detect one at a time, in the case of a warship and a cargo ship, it will detect both because they are two different classes
-Enemy ships must be placed in the Eden editor, if you want to place them with zeus you must do it before starting the submarine
-We are working on this limitation to optimize it in future updates.
-If you place a ship and the sonar system can't find it, please inform us
-The visualization cameras in the control room are in version 0.2, they still present details during their use, such as transmission delay in seconds sometimes, (you can correct these delays by rectifying the executed action)
IMPORTANT NOTES:
1) it is important that you watch the video tutorial, it explains step by step how to use the ship
2) if you have the USS Alabama version checked in your set mods of your launcher, you must uncheck it and also uncheck the ZNV Complement
3) if you want to edit the missions with the ship should be the following information:
If you are inside the ship, and you close your EDEN server, your editor will remain dark, To solve it go to tools,
and press the camera, Then press escape and close your Splendio camera.
4) In the current version only diesel engines can propel the ship
5) there are some current differences when running the submarine on a host server with players to a dedicated server with players, currently the submarine is working better on dedicated servers than on hosted servers, we are working to reduce the differences
Credits & Thanks:
Special thanks to the Mr. Stick_Hogue, for making the ship's motion programming engine.
HELP:
If you have any problem please let us know in the comments, we are here to help, greetings to all.
Report an error:
Due to the number of characteristics, our team has a hard time finding any hidden errors, please inform us to be aware and work to fix it.
soul is in steel
subscribe:
https://steamcommunity.com/sharedfiles/filedetails/?id=2107281042
or
http://www.armaholic.com/page.php?id=36097
this ship requires the navigation tools here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2107234658
or
http://www.armaholic.com/page.php?id=36096
soul is in steel
Ship Submersible Ballistic Nuclear, this ship recreates a simulation of underwater navigation, armed with torpedoes, missiles, cruise missiles and nuclear missiles, prepared for naval combat and supporting the ground infantry.
Features available in this version ALPHA 2.1.1:
Crew and Command
Propulsion engines shaft and Helix
Atomic or Nuclear Energy (available in next versions)
Reactors (available in next versions)
Electric or Electric Energy (available in next versions)
Batteries
Mechanical or Diesel Energy
Snorkel System
Gas combustion discharge system
Replenishment
Applicable maneuvers
Possible Threats
Enemy Strategies
Individual and group offensive tactics of enemy vessels
radial assistance system between enemy vessels, when one is attacked, nearby vessels will help
missile cruises support of enemy vessels requested by enemies on land (available in next versions)
Nuclear missile support of enemy vessels requested by enemies on land (available in next versions)
Control compartments and electrical panels
Depth chargue
Unguided torpedoes
Guided Torpedoes System
Unguided Missiles
Guided Missile System
Aerial objectives (available in next versions)
Nuclear missiles (available in next versions)
Possible Complications
Repairs (available in next versions)
Auxiliary Electrical System
Medical area (available in next versions)
Sonar Manipulation and Communications
Sonar Passive (available in next versions)
Sonar Active
Tracking System
Threat Proximity Sensor
Countermeasures
Radial Silence System
Enemy ships use radial silence maneuvers to hide from the radars
Communications with Ground Bases or other Allied Vessel (available in next versions)
fax delivery system for communication (available in next versions)
Radio buoy (available in next versions)
Fire in Compartments (available in next versions)
Nuclear Safety (available in next versions)
Engine repairs (available in next versions)
Pressure for crushing depth
Anticollision Reader
Auxiliary Oxygen System
Maximum Silence Maneuver
State of Absolute Silence
System of enemy naval convoys (available in next versions)
Hydrophone system, to distinguish the emanating noise of each type of enemy craft (available in next versions)
mini-submarine for deep deployments (available in next versions)
Scanner drone system to be deployed on surface (available in next versions)
Crush depth system for diver players
Attack of Mortars Enemy Ships
Manual torpedo system straight line path (available in next versions)
Eye contact system from the periscope with the laser marker (available in next versions)
Missile interception system
Program start for Acoustic Warfare Analyst (available in next versions)
passive sonar for cargo and transport ships, if they are in danger they will call reinforcements (new)
display camera system in the ship tower for the control room (new)
Launch tube system for missiles (new)
HOW TO USE:
-open editor
-Select blufor and Barba Submarines
-place the submarine in an area of the sea where it is deep (at least 25 meters)
-do not place crew in the Ship
-start the mission the submarine needs 2 to 3 minutes to charge when the mission starts, when it is ready it will launch a sonar pin indicating that the main hatch locks can now be removed
-climb into the hull of the ship and open the hatch and enter
-close the hatch from the inside if you need to submerge the ship
-Enemy ships must be from OPF factions, if you want to use ships from other factions make sure to put OPF crews on them
the rest of the indications are in the youtube video tutorial we highly recommend that you watch it to operate the ship
Procedures and requirements for the use of missile tubes
- the ship's power must be on
- each missile must be activated from the tube that protects it, the crew must open the side door of the tube and activate the panel that contains the missile
-the tube side door must be closed
-the outer door of the missile tube must be open
-the missile could be fired from the weapons control room following the instructions shown on the screen
CURRENT LIMITATIONS
-The radar of the submarine for now can only have one enemy naval vessel per class, that is, if it places 2 cargo ships of the same class it will detect one at a time, once the first one is sunk, reactivate the search system and there will be the next.
The case similar to warships, if you place two equal warships it will detect one at a time, in the case of a warship and a cargo ship, it will detect both because they are two different classes
-Enemy ships must be placed in the Eden editor, if you want to place them with zeus you must do it before starting the submarine
-We are working on this limitation to optimize it in future updates.
-If you place a ship and the sonar system can't find it, please inform us
-The visualization cameras in the control room are in version 0.2, they still present details during their use, such as transmission delay in seconds sometimes, (you can correct these delays by rectifying the executed action)
IMPORTANT NOTES:
1) it is important that you watch the video tutorial, it explains step by step how to use the ship
2) if you have the USS Alabama version checked in your set mods of your launcher, you must uncheck it and also uncheck the ZNV Complement
3) if you want to edit the missions with the ship should be the following information:
If you are inside the ship, and you close your EDEN server, your editor will remain dark, To solve it go to tools,
and press the camera, Then press escape and close your Splendio camera.
4) In the current version only diesel engines can propel the ship
5) there are some current differences when running the submarine on a host server with players to a dedicated server with players, currently the submarine is working better on dedicated servers than on hosted servers, we are working to reduce the differences
Credits & Thanks:
Special thanks to the Mr. Stick_Hogue, for making the ship's motion programming engine.
HELP:
If you have any problem please let us know in the comments, we are here to help, greetings to all.
Report an error:
Due to the number of characteristics, our team has a hard time finding any hidden errors, please inform us to be aware and work to fix it.
soul is in steel
subscribe:
https://steamcommunity.com/sharedfiles/filedetails/?id=2107281042
or
http://www.armaholic.com/page.php?id=36097
this ship requires the navigation tools here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2107234658
or
http://www.armaholic.com/page.php?id=36096
soul is in steel