Hey all,
First up Happy Easter from Aus 🙂
I am trying to record the flight data and firing data of an A10. I know how to capture the flight data using "rec = [Jet1, 300] spawn BIS_fnc_UnitCapture;" and how to capture infantry movement, firing and animations using TedHo's script. But how would I capture the flight and firing data of a vehicle? Or of a passenger in a ground vehicle? Any help would be awesome.
Peace.
[Solved]
So I managed to work out how to get my A10 to fly and shoot using unitcapture, below is the solution:
- In mission folder I created and init.sqf and wp1.sqf
- Init.sqf
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wp1 = compile preprocessfile "wp1.sqf" ;
- wp1.sqf
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wp1 = ;
[jet1, wp1] spawn BIS_fnc_Unitplay;
_capturedData = ;
[ jet1, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;
jet1 being the name of my A10.
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- In the editor I placed an A10 and named it jet1, i placed a character in the A10 and set as player.
- I created a radio trigger to record the flight data and firing data.
Activation: Radio Alpha
On Activation:
rec = [jet1, 180, 1] spawn BIS_fnc_UnitCaptureFiring; [jet1, 180, 1] spawn BIS_fnc_UnitCapture;
- Played it in single player, started up A10, press 0, 0, Radio Alpha (this activates the above trigger).
- Fly around and shoot.
- Pressed ESC and then press F1 to copy flight data to clipboard.
- Pasted flight data into wp1.sqf. Then went back into the game and pressed F2 to copy the firing data to clipboard. Pasted firing data into wp1.sqf
wp1 = <paste copied flight data here>;
[jet1, wp1] spawn BIS_fnc_Unitplay;
_capturedData = <paste copied firing data here>;
[ jet1, _capturedData, true ] spawn BIS_fnc_UnitPlayFiring;
- Now created a new trigger in the editor
Activation: Radio Bravo
On Activation: rec = [] spawn wp1;
- Placed a new unit as a player, pressed 0, 0, Radio bravo to activate the playback trigger.Â
- Watched it all happen 😄
- End result test video
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