vDog Patrol and vDog Feral Scripts by Valmont and Johnnyboy are long time requested scripts that allow mission makers to easily add MULTIPLAYER COMPATIBLE patrol and feral Dogs to their missions in Arma 3.
vDog Scripts Main Features:
- Easily add patrolling ai Dogs to allied, enemy or even playable Arma 3 units.
- Easily add ai Feral Dogs who will roam a trigger area and viciously attack any unit who enters their territory.
- Lightweight Scripts. (Your FPSs will thank you!).
- Multiplayer Compatible!
- Fully featured script also comes with sound effects. (Dog barks, growls, cries etc).
- Since version 1.3 the scripts also support the ACE 3 damage model!
- Even thou the scripts were made with Multiplayer and Performance in mind they work in SINGLE PLAYER just as well.
- Since version 1.5 the Dogs will no longer target enemies though walls or objects! (This is a game changer!)
- Since version 1.6 Patrol Dogs can be controlled by the player by assigning the dog to different TEAM COLORS!
Dogs on TEAM RED will attack enemies at will.
Dogs on TEAM GREEN will stay on their position.
Dogs on any other TEAM COLOR will follow their owner without engaging enemies.
- Since version 1.7:
- The Dogs can now be targeted and shot by REGULAR Ai UNITS (This is a first for Arma 3 in the Multiplayer Department!). It can be enabled or disabled when the scripts are EXEC. (Enabled by default)
- You can now command the Dogs to "ATTACK" or "STAY" via the Arma 3 RADIO MENU (0-0).
- The Dogs now feature new sounds and wounded textures courtesy of @johnnyboy!
- You can now heal your wounded Patrol Dogs! (Only one dog per player, but you can add more than one to Ai units in your squad for example)
- Charging dogs can now cause nearby Enemy Ai units to flee in terror!
- Extensive rewrite of the whole script package, now with AGENT DOGS, to accommodate the massive new features introduced in version 1.8 while performing even better than before.
Requirements:
- CBA Community Based addons. (Dependency removed in the latest version but CBA is still suggested just in case).
- Basic Mission Editing knowledge. (For adding the commands to the unit's init and/or the triggers).
DOWNLOAD:
Demo Mission version 1.9 DOWNLOAD Link (Google drive): https://drive.google.com/open?id=1UbL4IuPZx8eMkg3QvzBteqZYaouLgLnj
Updates/Changelogs:
vDog Patrol Details:
vDog Feral Details:
Special Thanks and Credits:
Known Limitations:
Please don't hesitate to post any questions, suggestions, bugs and testing reports.
Enjoy.
vDog Patrol and vDog Feral MULTIPLAYER Scripts version 1.7 "THE JOHNNYBOY UPDATE!" RELEASED! (04/30/20)
Release highlights/Changelog:
- Extensive rewrite of the whole script package to accommodate the massive new features introduced in version 1.7 while performing even better than before.
- Dog Ai UNITS were replaced effectively by AGENT units. The effect was an astoundingly increase of performance while loosing no functionally whatsoever. (Also freed up mission Groups in the process).
- Dogs can now be targeted and shot by REGULAR Ai UNITS (This is a first for Arma 3 in the Multiplayer Department!). It can be enabled or disabled when the scripts are EXEC. (Enabled by default)
- You can now command the Dogs to "ATTACK" or "STAY" via the Arma 3 RADIO MENU (0-0).
- The Dogs now feature new sounds and wounded textures courtesy of @johnnyboy!
- You can now heal your wounded Dog Patrol Dogs! (Only one dog per player, but you can add more than one to Ai units in your squad for example)
- Charging dogs can now cause nearby Enemy Ai units to flee in terror!
- Updated the DEMO mission to showcase the new features better.
- Fixed all the bugs and issues reported by the community.
version 1.7 DOWNLOAD LINK:
https://drive.google.com/open?id=13a0tmoySShdRU6VcguneH748cK_Un-k_
PS: This was the biggest update that the script has received to date after I worked more than 50 hours on this update alone. 😉 Hopefully the mayor breakthroughs achieved by the vDogs regarding Agent utilization, targeting and general script optimization will serve the Arma community well!
PS2: I can't wait for some of you guys to convert this Dogs into menacing Wolves, Boars, Bears, Velociraptors, Monsters or even better, ALIENS! 🤑
It is also worth mentioning that @johnnyboy is working on a workaround to make the dogs faster and that feature might be implemented in future versions but I can't promise anything since my quarantine time is almost over and the vDogs are already feature complete as of version 1.7.
Have fun guys, endure this pandemic and we will come up stronger than before! GAME ON and finally enjoy fully featured Dogs for your MP missions! 😃