Introduction
A singleplayer, semi-randomized, real-time but turn-based open scenario for Malden. It's designed as multi-session long gameplay, recommended dosage: few turns per session.
You are Gregory Escher. As the only member of scientific staff, you survived inconceivable consequences of the experiment conducted on Malden. Now, while time is against you, try to rescue and evacuate as many, as you can from this surreal disaster. To do so, manage your town, defend it, explore to gather survivors, resources and necessary measurment data. Each day you can perform limited amount of activities and each day situation gets worse, so decide wisely and act efficiently.
Gameplay overview
Download
Warping Plague 1.10 (Dropbox)
Warping Plague 1.10 (Steam Workshop)
Warping Plague 1.10 - open folder (Dropbox)
Notes
Please, let me know, if there's any interest in this and if so, what could be improved, added or changed. Also bug reports appreciated as always.
In this scenario I'm deliberately vague as for background explanation, I prefer to leave a lot to imagination. Experiencing the unexplained and attempting to understand, what's going on there and how to deal with it is meant to be a part of the gameplay. Meant is also kind of surreal/oniric vibe. Yes, that's one of these weird scenarios rather far from classical milsim etc.
As for gameplay dynamics, it starts slow and easy, but gradually should become more and more challenging.
Credits
Scenario utilizes 11 anomaly scripts by @aliascartoons with his permission.
More credits ingame...
Optional content
Scenario will automatically detect presence of MBG Aliens Ground Forces mod by @mondkalb and use provided by it aliens as warper creatures if mod is detected.
Scenario will automatically detect presence of Artifact Zun Tavyl mod by @Circumsoldier and use provided by it weapon as warper creature armament if mod is detected.
To Do
Changelog
Terms of Use