Welcome to Vandeanson's Basebuilding!
In this thread I will cover everything about my WIP basebuilding mod.
V0. 2: feature showcase and introduction
V0. 3
- I have re-written the blueprint creation function. It is now easy for users to add new custom blueprints or delete default blueprints when creating a mission.
- added an option to rotate the object (the object that is being built)
- added an option to get object closer or further away (max distance can be limited, currently at 5m)
- GRAD persistency enabled for placed stuff (tested in client hosted and dedicated)
- placed objects can be destroyed, you get back scrap materials (which can be refined into other materials again later)
- moving an object will save its new position via GRAD
- added a few new materials
- added place-able light source with on / off switch. I plan to add a feature that requires a generator connected.
See light showcase:
next steps:
- release updated showcase video
- add more blueprints
- add GRAD setting to save collected material per player
- "Move" and "deconstruct" addactions to be saved via GRAD
- adding possibilities to destroy other players placed objects
- adding blueprint spawners, so players can collect and learn new blueprints
- material traders
- loot system for all materials that may be found (currently wood, stone and sand can be farmed)
Looking forward to receive any input, suggestion or ideas from the community.
A playable mission demo will follow shortly.
Cheers
VD