Welcome to Vandeanson's Basebuilding!    In this thread I will cover everything about my WIP basebuilding mod.    V0. 2: feature showcase and introduction   V0. 3 - I have re-written the blueprint creation function. It is now easy for users to add new custom blueprints or delete default blueprints when creating a mission.
-  added an option to rotate the object (the object that is being built) 
- added an option to  get object closer or further away (max distance can be limited, currently at 5m)
- GRAD persistency enabled for placed stuff (tested in client hosted and dedicated)
- placed objects can be destroyed, you get back scrap materials (which can be refined into other materials again later)
- moving an object will save its new position via GRAD
- added a few new materials - added place-able light source with on / off switch. I plan to add a feature that requires a generator connected.   See light showcase:   next steps: - release updated showcase video 
- add more blueprints
- add GRAD setting to save collected material per player
- "Move" and "deconstruct" addactions to be saved via GRAD
- adding possibilities to destroy other players placed objects
- adding blueprint spawners, so players can collect and learn new blueprints
- material traders
- loot system for all materials that may be found (currently wood, stone and sand can be farmed)   Looking forward to receive any input, suggestion or ideas from the community.    A playable mission demo will follow shortly.    Cheers VD