by                               Rydygier & Gunter Severloh   Download Google Drive - Hermes Airlift Services Mod v1.96 - (resigned 8-25-2021) Steam Workshop - Hermes Airlift Services Mod v1.96 Script version - Hermes Airlift Services Script v1.96 Manual PDF - Hermes Airlift Services PDF Manual   Video Demonstrations   Eden Editor Module Configuration & Setup (Tutorial)       1. Description Hermes Airlift Services is an easy to set up yet versatile and customizable Eden Editor module that enables heli airlift and supply drop in a scenario.     The mission creator defines the settings in the editor module, and heli(s) to serve as an aerial taxi for units to be transported, and supplied on demand. HAS also provides an accompanying background chat/Voice for communications specific to typical situations. See the HAS Mod video above on how to Configure & Setup the module for the Eden editor.   2. Features Eden editor based module. Airlifting for units to a chosen destination or back to base. Task initialized by radio call or by entering a helicopter at base. Map click to choose a destination. CAS support with custom attack behavior, for HAS helicopters that are armed with any missiles or rockets. Helicopter will wait until all units are aboard and give the action to go to a new destination or RTB. Variety of customization options through the modules settings. Ability to cancel pending airlift. The ability to point to an alternative LZ if landing is not possible at the chosen coordinates while mid flight. Daylight smoke, and night signals (flares) to mark the chosen extraction LZ. Text radio chat communications or audio & text from the vanilla airlift support module. Customizable call limits - set to -1 and have unlimited calls, set it to 4 and have only 4 call heli missions. Possibility of adding new units and helis on the fly. Logic handles special situations (not enough cargo space, heli destroyed/unable to fly etc.). Optional auto embark/disembark, *except for player controlled units and player lead groups. On teamswitch all playable units synced to the module in the editor will get the "call helicopter" and "Call for supplies" action provided one being switched to is the player. Fast-roping. AI units after fast roping will take random positions few meters around in an all around defense to avoid next unit landing on previous unit's head. Supply Drop - (Slingload or Paradrop). Supply Drop - (Slingload or Paradrop) with option to have the ammo have smoke and glowsticks for better locating of the crate. Option to map click a supply drop. Destination choice action appears, when heli is landed at pick up pos (no waiting for all to board, radio call) or when at least one of appointed units boards any appointed heli (first one boarded will be used). Four actions to change flight ceiling on-the-fly. Option to add virtual Arsenal to supply drop. Optional usage of 0-8 supports menu instead of most of mouse actions, except for destination choice actions. 0-8 variant includes manual choice of the heli to use for the call (always, via submenu). Alternative landing (experimental, will enforce autodisembark at destination, if not RTB or fast roping, faster descent). Respawn compatibility (player should get back HAS actions after respawn). Helicopter is able to respawn when in MP if it gets destroyed, and still be able to support. MP & JIP compatibility. After completing a task a heli can be called back mid flight to provide support for another task instead of RTB. Contour Flight mode - if set in the module, heli will fly as close to the ground as possible (good for those stealth insertion missions/ under the radar). Changelog:   Credits & Thanks Thanks to the following BIS forum Community
members for their ideas and feedback on the script version that enabled the Module version to be created: Rydygier         -  (Writing the script & creating the module) ayoung           -  (Fastrope idea) johnnyboy      -  (Fastrope animation, elevation) lordfrith          -   (Slingloading idea/code) Jnr4817         -   (Heli Elevation idea) Community feedback ====================