I am trying to make it so when I heal myself or others players it heals to 100% with a FaK but can only seem to get it to work when I heal myself
this is what im using at the moment
player _this spawn {
params ["_injured","_healer"];
_damage = damage _injured;
if (_injured == _healer) then {
waitUntil {damage _injured != _damage};
if (damage _injured < _damage) then {
_injured setDamage 0;
};
};
};
}];