I am trying to make it so when I heal myself or others players it heals to 100% with a FaK but can only seem to get it to work when I heal myself    this is what im using at the moment  player _this spawn { params ["_injured","_healer"]; _damage = damage _injured; if (_injured == _healer) then { waitUntil {damage _injured != _damage}; if (damage _injured < _damage) then { _injured setDamage 0; }; }; }; }];