Hey!   I'm trying to make a whitelist that's able to be updated whilst the server's running. So far I have this:    It works in single player but on the server it won't define "adminUID" etc etc. Even if I use the debug on the server and do something like: call compile preprocessfileLineNumbers "\whitelist.txt"; hint format ["%1", adminUID]; It won't work on the server.  I've got -filePatching on the server too.    Any help would be greatly appreciated.      EDIT: I know the code isn't the greatest I'll optimise it when I get it working. It just won't work for now and I'm trying to make it as simple as possible.  Also worth noting that I'm not a coder lol   EDIT2: It seems like the path is wrong. Is there anyway to check the logs for WHERE the game searches for "whitelist.txt"?