I'm opening here a new discussion - presentation thread about future HAFM NAVY mods which includes the Submarines (as released already) and Ships (authors - me and Devastator_cm).
Current versions links:
Submarines: https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638
Ships: https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882
On next (upcoming) version, Ships part will be totally replaced by new one which will include new vessels and similar functions as Submarines, plus a common mod which will be a requirement between the Submarines and Ships.
Main Ships which will be included on the new version:
MEKO 200 class Frigate (a Turkish and a Greek version) https://en.wikipedia.org/wiki/MEKO_200
FREMM multipurpose frigate (basically the French version) https://en.wikipedia.org/wiki/FREMM_multipurpose_frigate
Admiral Grigorovich class frigate https://en.wikipedia.org/wiki/Admiral_Grigorovich-class_frigate
Buyan-M class corvette https://en.wikipedia.org/wiki/Buyan-class_corvette
Plus a Gun Boat based on HSY-56A https://en.wikipedia.org/wiki/Osprey_HSY-56A-class_gunboat as well as a CB90 Fast Attack Boat https://en.wikipedia.org/wiki/CB90-class_fast_assault_craft
And a common (different textures) Replenishment ships for both BLUFOR and OPFOR sides.
These Ships will include:
- Active Radar Console (same as submarines but
- Anti Ship Weapons Console (Torpedoes - CIWS - Missiles)
- Anti Missile Defense Console (CIWS - Missiles)
- Torpedoes Console (For Ships and Submarines)
- Countermeasures for incoming torpedoes (same as Submarines have)
- Cruise Missile Console (for deep strikes)
- Artillery Weapon (Artillery Cannon)
- Boats for leaving/entering the Ships (mainly for missions)
- Helicopter Landing (Scripted - almost all helicopters can be land - unload cargo into Ship - load cargo from Ship - leave landing deck - etc)
- AI logic (in case ships are controlled solely by AIs, will perform evasive maneuvers and auto-defend or fire toward targets)
- TFAR compatibility
- For Replenishment Ship, will have options to rearm - refuel - repair any same side Ship will be close to it by the meaning of a minimum distance.
- Flags on ships (user can choose default flag texture or add his own through eden attributes)
(In case I forgot something I'll add it later).
A detailed manual will also be delivered with mod upon release.