Afternoon all,   I'm after a bit of advice with calling postinit and preinit functions from a mod. I've created a mod which is basically a functions library. I have one rather inconvenient issue. My Postinit and preinit functions execute on Arma 3 start, for example: I have dynamic text appearing on the main menu, which whilst amusing, isn't particularly professional.   My question: How do I execute postinit and preinit functions only on Mission start when called within a @mod?   Thanks in advance!