I've a mission which inexplicably starts to lag so badly that it becomes unplayable. This doesn't occur in the editor but it does happen in singleplayer and not immediately, in fact it usually takes more than 30-40 minutes and it never happens at the same point. So I've tried to debug it by enabling the console.
Unfortunately though enableDebugConsole=2 in my description.ext doesn't work. The console still won't show up in single player.
Has something changed in regard to this command? It used to work just fine.