Hello, developers!
As I see SQF having more and more functions added, this came to my mind.
The title explains everything. Obviously the engine has the path finding algorithm built in, as it finds paths for AIs all the time. Other mission/mod creators might find it useful. Would it be possible to expose it to the SQF scripting language? Or are there huge problems, like it must be called asynchronously because it takes a lot of time?
There are some solutions implemented already in SQF but the engine-based solution will work faster for obvious reasons.
Thanks!