Dynamic Shipwreck Spawner by Vandeanson   After a few weeks people realized that all was lost in Chernarus. With the inland being too dangerous for traveling, many gathered as much supplies as they could, loaded it into their boats and took off into the open sea. Many did not make it through the harsh weather conditions and currents...   Nowadays, lucky survivors might still stumble across the rusty remains of such endeavors, washed up along the shores, when wandering along Chernarus coastlines...   Showcase Videos:     Functions of the script - random selection of wreck placement at any shore (with v. 2.0, it is no longer needed to place markers) - random selection of lootable props to be placed around that markere wreck - the wreck will be deleted after 3600 seconds and the script will loop, starting from scratch   How to create, use and Install the script: Step 1 - init.sqf 1. Open notepad. 2. Copy this code ------->  [] execVM "shipwreck.sqf";   3. Paste the code into your notepad doc. 4. Save the notepad document with this name ----->  init.sqf 5. Move the init.sqf to your mission folder. =================================== Note - if you already have an init.sqf then just add the code from 2 to it.   Step 2 - shipwreck.sqf 1. Open notepad. 2. Copy this code ------> from the spoiler below 3. Paste the code into your notepad doc. 4. Save the notepad document with this name ------> shipwreck.sqf 5. Move the shipwreck.sqf to your mission folder. =========================================   NO MARKERS NEED TO BE PLACED!
shipwreck.sqf   Dependencies: None except Ravage and CBA (if you want to use the ravage looting system) The script works without mods too.   Changelog: v.2: - need for marker placement removed - complete randomization of object placement arround wreck - some clean up