GF Crashsites Script   by   GEORGE FLOROS [GR]  
Description: Spawn Random Crash sites , at Random position, including configurable loot,
to spice it a little bit.You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !  
Installation / Usage: For usage instructions and information of how to use the GF Crashsites Script please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the init.sqf , to copy paste in your mission .     https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/   Notes: You can select the number of Crash sites to spawn. The type of Wrecks at the crash sites. The type of loot is configurable. The position of the loot placed. 5 different  kind of loot lists. It is possible to change the Crater. It is possible to change the Smoke effect.   I tried to fix everything more clear , for everyone to be able to edit this , by their own needs.   For the rarity of the items : you can adjust this , by putting double (or more) items  (x2) of this kind that you want more.   For the ammount of the items : you can adjust this , by changing the last number on theese lines: //lootitems5 items 2 Here ONLY :items , PointerAttachments , BipodAttachments , MuzzleAttachments , OpticAttachments , NVG lootitems5 = "groundweaponHolder" createVehicle _lootPos5; lootitems5 addItemCargo [_items_loot2, 2];     Credits & Thanks:   Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .  
Changelog: v4.0
Code optimization,
added options to:
cut the grass around the Crashsites,
create a Marker for the Crashsites,
added some options and small additions inside the scripts ,
changed the name of all the scripts , starting now with GF .   v3.0
Fixed an error to spawn correctly the Attachments
There is availale loot for Unsung , CUP , Ravage and combination of this
CUP mod http://cup-arma3.org/
Ravage mod http://www.armaholic.com/page.php?id=29638   v2.0
Change the Smoke particles
Added a second file ,
with loot for the Unsung mod http://www.armaholic.com/page.php?id=29948

v1.0     Forum topic:
- BI forums https://forums.bistudio.com/forums/topic/212505-crashsite-script/?do=edit - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=39709&n=last#bottom
  Armaholic GF Crashsites Script