Good day, everyone!
"Callsign Minotaur" was supposed to be my entry for the "Make Arma Not War"-contest, but due to me being stupid and breaking my right hand, therefore being unable to do any work for 3 months, as well as me being a lazy p.o.s. after that, I couldn't finish it in time. This has changed now and I have decided to finally release this project out into the world.
With the recent release of the Laws of War DLC on the dev-branch, I've decided to do some last-minute changes, reflecting our new knowledge about the A3 lore. Luckily I only had to change a few details, which is great, as that means my story still fits into the bigger picture. Once the DLC has been released officially, I'm going to do a few more tweaks.
Until then, to get to the point...
2034. One year before the events of ‘The East Wind’, CSAT forces provide perimeter protection and counter-insurgency training for the government in The Republic of Altis and Stratis.
Overview
Callsign Minotaur is a fully voiced, story-driven CSAT mini-campaign, taking place shortly after the official Prologue / Bootcamp campaign. You are Sgt. Omid Nazari, stationed on Altis, and part of a tank crew manning the modern BTR-K Kamysh infantry fighting vehicle.
You will find yourself set up against the ‘Freedom and Independence Army’, which keeps growing in strength again since the botched peace talks in Kavala sparked new unrest on the tiny island republic. With the Altis Armed Forces being unable to handle the situation on their own, and the relationship with NATO slowly decaying, new cooperation opportunities open up for the Canton Treaty…
Download
> Steam Workshop
Mods
Callsign Minotaur doesn’t require any mods to run. Any gameplay changing mods should be disabled while playing the campaign, as these can cause negative side effects.
Supported languages
Help wanted
I'm still looking for people who want to help with translating the campaign into other languages. If you're interested, please send me a message.
Website
> https://callsign-minotaur.rotators.net