Hi All,
Despite all attempts I am unable to see my map in Buldozer. This is a pretty standard map.
These are my frame settings:
and this is how I generate layers:
This is my S_000_000_lco.png:
and I've noticed that it generates a S_000_000_lco.paa which is empty:
Here a link to file:
https://cldup.com/L9m_O2N05M.paa
This is my layers.cfg:
class Layers
{
class formentera_seabed
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_seabed.rvmat";
};
class formentera_beach
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_beach.rvmat";
};
class formentera_ground_rocky
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_ground_rocky.rvmat";
};
class formentera_stony
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_stony.rvmat";
};
class formentera_dry_grass
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_dry_grass.rvmat";
};
class formentera_soil
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_soil.rvmat";
};
class formentera_dirt
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_dirt.rvmat";
};
class formentera_mud
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_mud.rvmat";
};
class formentera_grass_green
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_grass_green.rvmat";
};
class formentera_forest_pine
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_forest_pine.rvmat";
};
class formentera_concrete
{
texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
material = "Formentera\data\formentera_concrete.rvmat";
};
};
class Legend
{
picture="Formentera\source\mapLegend.png";
class Colors
{
formentera_seabed[]={{255,255,255}}; // white
formentera_beach[]={{205,114,0}}; // brown
formentera_ground_rocky[]={{255,255,0}}; // yellow
formentera_stony[]={{0,255,0}}; // green
formentera_dry_grass[]={{0,255,255}}; // cyan
formentera_dirt[]={{0,0,255}}; // blue
formentera_mud[]={{166,0,255}}; // purple
formentera_grass_green[]={{255,0,255}}; // violet
formentera_forest_pine[]={{255,0,0}}; // red
formentera_concrete[]={{0,0,0}}; // black
};
};
and this is my standard material template:
ambient[]={1,1,1,1};
diffuse[]={0.25,0.25,0.25,1};
forcedDiffuse[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=1;
emmisive[]={0,0,0,0};
PixelShaderID="NormalMapDiffuse";
VertexShaderID="NormalMapDiffuseAlpha";
class Stage1
{
texture="Formentera\data\formentera_beach_nopx.paa";
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="Formentera\data\formentera_beach_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
Things I've tried:
Using a normal map and exporting 5 + 1 (futura)
Changing tiles size (2048 or 1024)
Any input is warmly welcome.