Hi All, Despite all attempts I am unable to see my map in Buldozer. This is a pretty standard map.   These are my frame settings:     and this is how I generate layers:     This is my S_000_000_lco.png:     and I've noticed that it generates a S_000_000_lco.paa which is empty:     Here a link to file:   https://cldup.com/L9m_O2N05M.paa   This is my layers.cfg:   class Layers { class formentera_seabed { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_seabed.rvmat"; }; class formentera_beach { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_beach.rvmat"; }; class formentera_ground_rocky { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_ground_rocky.rvmat"; }; class formentera_stony { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_stony.rvmat"; }; class formentera_dry_grass { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_dry_grass.rvmat"; }; class formentera_soil { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_soil.rvmat"; }; class formentera_dirt { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_dirt.rvmat"; }; class formentera_mud { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_mud.rvmat"; }; class formentera_grass_green { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_grass_green.rvmat"; }; class formentera_forest_pine { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_forest_pine.rvmat"; }; class formentera_concrete { texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt); material = "Formentera\data\formentera_concrete.rvmat"; }; }; class Legend { picture="Formentera\source\mapLegend.png"; class Colors { formentera_seabed[]={{255,255,255}}; // white formentera_beach[]={{205,114,0}}; // brown formentera_ground_rocky[]={{255,255,0}}; // yellow formentera_stony[]={{0,255,0}}; // green formentera_dry_grass[]={{0,255,255}}; // cyan formentera_dirt[]={{0,0,255}}; // blue formentera_mud[]={{166,0,255}}; // purple formentera_grass_green[]={{255,0,255}}; // violet formentera_forest_pine[]={{255,0,0}}; // red formentera_concrete[]={{0,0,0}}; // black }; }; and this is my standard material template:   ambient[]={1,1,1,1}; diffuse[]={0.25,0.25,0.25,1}; forcedDiffuse[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; emmisive[]={0,0,0,0}; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="Formentera\data\formentera_beach_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="Formentera\data\formentera_beach_co.paa"; uvSource="tex"; class uvTransform { aside[]={5,0,0}; up[]={0,5,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; Things I've tried:   Using a normal map and exporting 5 + 1 (futura) Changing tiles size (2048 or 1024)   Any input is warmly welcome.